Three js texture offset example Use [page:WebGLrenderer. Here’s the simple code below: const textureLoader = new THREE. I have a two meshes, same texture, different offset? 2. 5); texture. These vales are packed inside a texture and sent to the gpu. But all was one plain colour base on the lightest value. readRenderTargetPixels and using the buffer it outputs as the source for a data texture. var greenMaterial = new THREE. you can't without using a custom shader and making custom shaders is more painful than it could be IMO. js renderer; Red bg is the required size of a canvas (to power of 2) Also may need to set the texture offset after changing the repeat texture. js, they come with a PNG map of characters and some character data such as each letters x offset, y offset, width, height and so on. There's not a specific scale method, but it's basically the arguments to . That said, you can get to the image and its properties from a loaded texture. I tried to match the textures using the material repeat and offset In a three. When mapping to a mesh with MeshLambertMaterial, using Texture. I've read that textures can be manipulated with texture. Hi, I’m trying to make the textures of adjacent objects align. offset, . On the gpu, we map the corresponding cube grid I am currently loading in a “map” and after working out how to do the drawing of said map I am getting some issues with the framerate tanking on a older but fairly beefy machine, the machine has a i7 8th gen cpu and a Radeon WX something GPU, it is a laptop but can run most things fine. js collada object; and I'd like to enable a user to rotate a texture on a rectangle while keeping the aspect ratio of the texture image intact. TextureLoader instead. 0 = other edge), no matter what the actual size of texture or face is. I updated your example to work with three. Particle System is the same for performance? I mean that Sprite have many useless options for me. The main caveat with the current sys. textContent; var fragmentShader = document. js that the texture should wrap/repeat: 3 - Set Face method for Box Geometry. How to write right repeat texture with three. Points objects. When I first started on the scene, I thought to load the image as one large texture. We'll start with the example from the article on rendering on demand which had 3 cubes and texture. It’s a client side library and can be used to merge meshes with separate textures into one mesh or merge different textures of given mesh (emissive, displacement etc. offset . png. img + 'desk. Sometimes we'd like to make labels or other things that always face the camera. See this example for how to use a 2d canvas as the source of your map. Then this is my little app at the moment with loading just I've attempted to accomplish this by adapting this example to my needs: (text, 0, 20); // canvas contents will be used for a texture var texture = new THREE. My map consists of 357 floors and 357 ceilings, these are being drawn twice Hi. set( 4, 4 ); etc that didnt work tho const _FS = ` uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; uniform float fogDensity; I'm trying to use SDF fonts in THREE. function makePerson(x, labelWidth, size, Is it possible to offset a texture by pixels instead of using UV mapping or some technique outside of THREE. 25, 1); var mySpriteMaterial = new SpriteMaterial({ map: mySpriteTexture }); var mySprite = new The first thing we should probably do is separate out the three. Then I change the UV system to show the parts I need. 1 - Basic example using canvas textures. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Procedural skybox and water shader for mobile with Three. it is not possible to achieve this in Three. How can I play the video on the screen in the correct ratio? Summary: I want to play a 16:9 video on a I’m not really good at creating codepen, but I have a live example here: https://relaxed-blackwell-9ca9f5. map = texture; var mesh = new THREE. Generally speaking, you shouldn't be having overlapping faces in your 3d scene, unless they are treated in a VERY specific way (look up the term 'decal textures'/'decals'). You can read a description in the docs. 5, 0. map. I am attempting to copy both behaviours for my (future) game. One way to go about creating a texture object with a little javaScript code would be to use canvas textures. MeshBasicMaterial({ color: 0xc4f288 }) var orangeMaterial = new THREE. MeshBasicMaterial({ color: 0xf4511e }) var mats = [ orangeMaterial, greenMaterial, For example i want to have a heart shape (red heart/Black background) as texture and than based on the colors of it i want to blend/change the other 2 textures so i can get for example wooden heart and a blue background. loadTexture("myTextures. t work (*the only method that works is repeat) Does have anything to do with the system or graphic hardware? I tried many ways and I couldn’t make it work. I've taken this demo from the official website and customized it into this other demo , with all my shapes and a random background texture. 0 = one edge, 1. offset], [page:Texture. js forum Texture Atlas Loader. I’m wondering if it’s possible to create a material for an InstancedMesh that has an additional buffer attribute to allow different polygonOffsetFactors and polygonOffsetUnits? I’m not at all familiar with how materials for instanced mesh’s support setting different colors, but figure if that’s possible I might just be able to pull off supporting this other material attribute. js webgl - materials - matcap Chrome inspector is reporting this error: I'm having some trouble creating a texture from an image file in Three. repeat(): texture. js for example), using the same PBR material (with textures) and the same geometry. @mrdoob hi there, total webGL newbie. 2: 621: March 13, 2023 In my code, I’m mixing two textures. js makes this pretty simple. Texture means it can't be used properly as a uniform and fools people into thinking that offsets/repeats can be chosen differently for the various textures which can I am splitting a texture 1024 x 1024 over 32x32 tiles * 32, Im not sure if its possible to share the texture with an offset or would i need to create a new texture for each tile with the offset. load(tileSprite, ( texture ) => { texture. repeat . repeat, . js implementation of this. My objects are simple 12 faces boxes, think of those like panels (doors, sides, shelves) of a I don’t think you will be able to apply this 1:1 to three. To shift the texture a certain number of radians of longitude, use this pattern: texture. PI ); three. So using the default uvTransform of three. 67). The problem is that I get a huge impact in memory after adding multiple sprites of this kind. LinearFilter; threeTexture. . js library - Nugget8/Three. JS Minecraft Example Explanation Pleaset. Vector2(0, 1 - (textHeight / canvas. Hi, I am trying to create some generic mesh using boxGeometry, where the dimensions will be given as an input. center() If you want to scale the texture down by 1/2, for example, just do this, without re-building your PlaneGeometry: texture. Texture? This would be very useful for tools like TexturePacker, where each frame has a different size in order to compact the spritesheet. they are both Vector2()s. For example, the boat image shown above is spread across the faces of four cubelets. js texture. 5 => uvX = 0. // NOTE: My three js version is // var THREE = { REVISION: ‘73’ }; var shellCustomMap = loader. set(u, v); where u and v are percents (e. In three. But here’s a thing: I can see only a single instance instead of my amount. I can use it in my materials and it works, but the result is not what I want. js r85. copyFramebufferToTexture function to copy the data directly into a new texture. jpg') texture. However, using the exact same texture instance for a PointCloudMaterial renders the particles with the entire atlas, not just the selected subimage. This is currently not working ( and cropping out wrong elements of my texture ) - would love it if anyone has some insight about where I am going wrong. 1 = move it 100% to the left (if the texture repeats there will be no change at 1 since you've move it The codepen runs perfectly fine on my six year old iMac. set(x,y) The texture map should be applied according to the curve of the faces like following: However, if I apply map to each material of face, it looks like following: If I change center and offset of map, it looks like following: Is there any idea? There is a live example that demonstrates this feautre: three. Skip to main content. I have a simple geometry for a box, that I'm trying to decorate with a texture. then use the result as the source of your texture. center. This works pretty well (except for repeating so far, but that’s a separate issue). Just a Greetings! I am a totally newbie at Three. The only issue is the video is very distorted. js, mesh2. InstancedMesh with unique A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. imageWidth is width of texture need fit to target. js from r128 to (initialy) 149 and beyond, the textures of my effect were no longer showing up. after load a image to mesh , the image can be scaled and rotated in the center of the texture center(0. Since there will be 100s of “characters” with around 20 textures that need to dynamically change, First, THREE. wrapT` in this case texture. Texture repeat with ShaderMaterials in three. Follow answered May 3, 2013 at 13:38. I tried lot and normal map is also appear but it seems flickering the object. Hello all, I’m trying to find a way to use a GIF as an animated texture for geometry. getMaxAnisotropy]() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2. offset = new THREE. js (r90). getElementById( 'fragmentShader' ). js? My question with context: I am working on a Three. Here is example showing how the same image is positioned on Can raw images be downloaded separately and passed as array in this line var texture = new THREE. for instance: if you want a cube to have 5 sides with one texture and 1 side with another texture, just create a blank texture with two Hi, I’m trying to export a scene with GLTFExporter, but the exported file is not being downloaded. js Update Texture image; Changing texture and color on Three. That way you could have the same geometry (sprite) reused and uvs offset texture. The goal with that project was to make some code that I can If you want to use Three. I am currently able to load a texture (even GIF format), but it doesn't play its animation. I was searching for the wrong terms, because three. Each image in the atlas is 32px on each side. There is the THREE. Would you mind to explain how you do it? I have a texture applied to a mesh I can change the offset with mesh. offset but it modifies the pixels itself. js r. js provides the Sprite and SpriteMaterial to make this happen. js, UV coordinates are relative to the face and texture (as in, 0. Thanks. I've tried all the things mentioned in the following SO questions, but nothing has worked so far: three. Take a look at THREE. set(2,2); Now if you just want to scale but NOT repeat, there is also the "wrapping mode" for the texture. CylinderGeometry(730, 730, 500, 100, 100, true), new THREE. The atlas you provided as example looks like what I need. Attached is the image of the OBJ loaded in CloudCompare. Before I start using the . JSFiddle: yes. I’ve come across a couple of threads (like this one) that discuss this, but I’m not able to find a conclusive solution. offsetText2 = vec2(0. If This is just an example, I know about FaceColors but would like to mix a meshBasicMaterial with another Material, say, with a texture. I’d appreciate it a lot if you could provide an example short code. Texture(image); threeTexture. Sure: const mesh2 = mesh1. Smaller numbers will scale Offseting the texture can be done by setting the offset property. Some of the drawn rectangles are on the same plane, so there's z-fighting, especially, but not limited to, when I move the camera. animation / keyframes. For example update scale, position,rotation by offset, repeat,rotation. repeat, and texture. Is there any way to automagically generate UV textures using three. netlify. rotation . boundingBox. createElement('img'); image. DataTexture2DArray( array but I looked at the saved file in notepad++ and it seems to be a different format than the data from the three. js and 3D modeling. I want to be able to apply these textures as well to object (the THREE. This is a current limitation of the library. You can apply . Hm. matcap is a texture, but setting the matrix, rotation or offset doesn’t seem to effect the scene testing with this scene: For example ( 512 x 512 ) or ( 512 x 256 ). There are still issues, maybe you can help me. 2 and uv. 4 // <-offset Say for example there's 8 box instances, I'd like to 1/8 of the texture to appear on every box. js since it's only possible to a have a single uv transform for all textures Do it like in the following live example: // repeat settings texture. js; Here is a sample code for a planar var max = geometry. 1 => uvX=0, then if uv. , PNG, JPG, GIF, DDS) or video (e. offset() Texture. png, tex_u2_v1. and . MeshPhongMaterial(); mat. js out of the box, without any 3rd-party plugins, you can use the texture’s . I saw two problems with the old code. Is there a technique or hack to solve this issue? In the application is possible to create an offset for an STL File, an offset with points, or with a mesh. You don't really care what precedes this code, or what follows it (it could be just a semi-colon ; or some mask . 1 Like. Digging a bit it seems that there is no native support for this use-case in threejs so I decided to follow a DIY approach. offset moves the texture where. I faced a problem during the implementation of this. Each texture is large at 1000 x 1000px as the image is an intricate hand-drawn artwork that recreates a real-world 10m x 2m piece. loader / texture / ultrahdr. Is this because it is not a uv-unwrapped model? In this case, how can I uv-unwrap this Hi! I would like to know which is the most efficient way of reusing geometries and textures in ThreeJS. It would use a texture (that I just downloaded from polyHaven for now) Although, whatever I try it gets stretched at least on one side: What I have tried const repeatTextures = (textures, width, height) => { textures. y. matrix] from the texture properties [page:Texture. How to apply offsets for texture atlas in InstancedMesh? In the simplest possible terms, texture mapping means taking an image and stretching it over the surface of a 3D object. – I want to update the texture of mesh2 like the following code, but it updates the texture of mesh1 as well. You can try to render your data texture as a full screen quad and then copy the current data of your canvas (renderer. Let's make a scene with 8 cubes placed in a 2x2x2 grid. RepeatWrapping; // You do not need to set `. Texture as well, it is just that the needs update boolean of the texture will need to be set to true after Hello I am new beginner in three js. 5 across . Each sphere has it’s own color, and a texture applied. I’m trying using the texture. It can also be stretched, repeated, rotated and offset. then, remap the uvs for each part of the geometry. I don’t know how to reuse the same texture and change the UV of each sprite. offset properties to the texture depending on the scale of the object: can either use my code and put your model / texture in it to see if it works or provide your own fiddle with a simplest example showing the problem, so other people It’d be neat if this was simple from a high level. rotation], I want to be able to have a different texture. textures. instanced-mesh. y value, however when using RGBELoader and a HDR file I can no longer change the offset. Questions. No matter what I tried, I cannot get this texture to change once I have a sprite sheet (exported with Texture Packer), and am using the offset and repeat properties (of a texture) to show elements of my sprite sheet. The issue can be found here, when clicking on any of the 3 images: I believe it’s related to the changes that took place in r135, so textures Hm, looking at your code, it seems you are preserving the standard (equirectangular) texture projection on the sphere, but using texture offset to make it face the camera. set(0. Can anyone point me in the right direction? For example , if my texture is 800x2000. 25, 0); mySpriteTexture. js forum Different Repeats for Map and BumpMap Textures. I’m wondering if there’s a way to do that by changing the UV coordinates. I have found this example which does achieve something like this, but it doesn’t use a GIF, but rather a png that contains all frames of the animation, side by side. Ever since i’ve updated my three. Mesh(new Hello all, I’m trying to take the texture from a render target and add it to another texture. So what you want to do is apply some offset, or the way three. js rendering, I have a small texture which I want to repeat multiple times. For example, let's say that the face is rectangular like this: And the texture image I'm looking for a way to use a GIF animation as texture in THREE. The idea is to use Texture. offset x and y value for each block. matrix . set(10, 10); as texture. I load the PBR material and the geometry three. After digging docs I resolved it. The GLSL thus needs to look like this Unfortunately, I can't get Three to update to the new texture. 5; // offset by half the texture Where material textures sit on a geometry can be changed by changing their UV co-ordinates. offset is not working for me what I am trying to accomplish. In other words we will now have 3 files. js scene with lots of quads, each of which is meant to display an image from an image atlas. repeat are properties of a texture, not a material. xy). js, or do I have to assign the coordinates myself? javascript; three. Improve this question. The code is available here: three. clone In a previous article we used a CanvasTexture to make labels / badges on characters. However, initially the simple turtorial that I was following would constantly complain about the texture file. load function) Hey, yes most of the glTF examples on three. Vector2( 0. Instanced rendering means all instanced meshes share the same material and thus the same texture coordinate transformation. wrapS property is by default THREE. donmccurdy September 29, 2021, 3:26pm 4. I just wanted to simply try out mapping only a part of one of the example UV textures from the three. also I want to keep texture. webgl. RepeatWrapping; Hi I load some image Textures on some meshes on gltf. var texture = new THREE. ClampToEdgeWrapping Hey guys! I’ve created this lightweight library which generates Texture Atlases from Three. I’ve managed to recreate the texture ‘scrolling’ effect such that the position is correctly offset like in the game, however, I’m having trouble replicating the rotation properly. repeat to (0. Positioning mesh in three. js r83. repeate. js the same image in a large number (~ 1000) of bidimensional shapes but with different offsets in every shape. One object is an imported gltf model, and the other is a programmatically created BoxGeometry. The easiest way to approach this is to leave the geometry uvs alone, and instead use some of the built-in texture transform properties on your photo texture. repeat(2, 2); Now, that “stretchy” look in your second example is because the texture. TextureLoader(); const image = textureLoader. js and mesh3. ) into one single texture for efficiency. set(1, 1); but if we keep (1,1) only one single Select an example from the sidebar three. repeat() Texture. js ShaderMaterial to Round Corners of a Texture and Change its Aspect Ratio Update the texture's uv-transform [page:Texture. repeat works beautifully to cut the subtexture out of the entire image. And this is the code snippet. I want to position a texture at any place on the plane but when I add an offset to the texture UV XY coordinate the image just gets stretched. I'm working on a diagramming software using THREE. The idea is very simple, I pass the array of textures in an Uniform and each point vertext has an attribute telling which is the texture I have to apply. src = imageFile; var texture = new THREE. animation / skinning / additive / blending. This seemed to work on desktop and it kept the file relatively small (4-5 MB) but The problem is that when the texture is applied, it scales the image to the width and height of the cube. You’re awesome btw. However, if you have 2000 instances, and need to apply 2000 different textures at the same time, you have to create not one but most likely several atlases. However, my box doesn't show at all (or perhaps it is 100% black). Therefore, it would I am using a texture atlas to hold a sequence of images. On other words 0 = no offset and 1 = offset one full texture amount. obsius July 20, then start from 0 // example: if offset=0. Rustywolf November 3, 2017, but instead of using canvas images use texture repeat & offsets to “extract” images, wouldn’t it be a lot faster? Can anybody show an example of how to use a sprite animation using a texture atlas using the gist you posted above? I posted some code sample/explanation like this one: (to be used at your modelLoader. If you only have say 4 different textures, and 2000 instances, it would make sense to use 4 different InstancedMesh and it would work without any modification. I painted a rough texture and exported it in blender. set(countU, countV). Let’s say I have three files (mesh1. What I did: I created instanced mesh, put geometry and shader material, amount inside. I tried the offset you suggested but I’m finding that it leaves a line down the middle of my cube. My question in brief: Are there any examples of how one can render textures with custom (non grid-like) offsets using indexed, instanced quads in Three. you can set the texture. js mesh), such that there is I’m working with huge PNG’s that are used as Sprites. animation / skinning / blending. the example from stemkoski was Hi guys, I have been trying to load different images in a cube material, while is rendering (rotating cube) once in a while I want to update the textures with different images but these codes doesn’t make it change (I tried mesh. Texture(bitmap) texture. This current question is evolved from this questio I added texture to my triangle geometry. The material is (since the screen is squared) squared too. js forum Sprite Instancing with UV mapping. I have a function to create a mesh that looks like this: var image = document. js forum Is it possible to offset a texture by pixels instead of UV Mapping? Questions. png, and tex_u2_v2. minFilter = THREE. set so my question is, how can I rotate texture how can I rotate texture inside a plane? Example: From This: To this. I can’t just clone the texture for performance reasons and can’t call onBeforeRender beacuse object is already rendered. First we'll go over the easy part. taking into account I’m creating a game which is full of characters that are just a basic spheres. load( shell_media, function ( texture ) { texture. loaders. js: texture to datatexture . I have an object which when a normal texture is applied allows me to change the offset. js terms, there are multiple meshes that need to use the same image for their material texture, but each at a different offset. Consider this example: Black bg is the Three. My own code is pretty involved and uses the built-in three. loader / texture / hdr. , MP4, OGG/OGV) type supported by three. I’ve tried forking that pen for a demo implementation here: however the alpha map offset Y no longer animates once I’ve added the color map. Here's an example in r71: var mySpriteTexture = THREE. Same problem with you. MeshBasicMaterial ( { map: videoTexture } )) ; You can see now this is fine, in the link I've posted. 0. what I am trying to do is apply all the available materials randomly on the floor or walls, but in current code i am able to choose one of the texture. I’ve been trying to texture a sphere with a verticle linear gradient to act as a stylised sky and have been using the below code to achieve this: var vertexShader = document. CanvasTexture constructor, however it is also possible to use THREE. Texture represents a single WebGLTexture meaning you allocate redundant memory and perform redundant texture uploads to the GPU. needsUpdate = true; Using a Canvas as a three. Below code should work for people struggle with this. Hi, I’ve created an envMap from an equirectangular EXR image (using the three. loader / texture / exr. The red dot is where I want the blue sprite: If I rotate: The behavior of the texture. It would just “project” an image out of the camera and onto the object. I’ve seen people get around this by using a custom shader but that breaks the code elsewhere. I have three more texture files, tex_u1_v2. If it During movement the texture is also properly offset to match the in-game position. Hey community, I tought I’d share the solution to calculating smooth shaded normals in the shader since it took some asking around to find the solution. y += 0. Viewed 3k times 1 . load(env. 5) to divide it into 4 quadrants: For example, suppose you have two vec3, float32 vertex attributes interleaved. Unfortunately I think it only works for 2D and not 3D textures. I have problem about change position to right,left,up,down. 58. js textures. 3. js, offset is a property of a texture, not of a material or a mesh. wrapS = texture. loadTexture is deprecated in the latest THREE. set(1,2) var texturePass = new TexturePass( texture ) this example uses THREE. wrapS = Try for starters to reduce the far range on your camera. The video i want to play has an aspect of 16:9. js/examples. repeat and Texture. x=0. js is not one of them for this reason. js code from the code that is specific to the worker. repeat], [page:Texture. To use video as a texture you need to have a playing HTML5 video element as a source for your texture image and continuously update this texture as long as video is playing - the [page:VideoTexture VideoTexture] class handles this The dreaded graphics answer: It depends. offset in combination with center. Yes but it is minimal demo , when i try to change offset to 18 texture in model it was too slow , so i will try to change offset from shader My code: loads FBX, loads alternative texture (texture2), clones FBX 3D object (to object_clone), clones material and material’s map of object_clone, assigns map_clone = texture2. png resolution is 100x200, so it appears stretched; the correct ratio would be 100/200 = 1/2 in this example. The video is playing as a texture on the inner cylinder. The code itself also looks good. So, if you’re In Three. Is there any native three. Three. with hdr as background the glb’s takes Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company meshVid = new THREE. Although the texture file works. Just saw this decal example, may be it would help. magFilter = THREE. js webgl [Desktop] - OS: [Windows you can apply several textures to the same geometry, just create one blank texture and stack each existing texture as a horizontal slice on that blank texture. Texture(image); var mat = new THREE. I have this working on planar geometry and thought about using this technique on my many models that use WebGL/Three. Suppose, for example, a user wants to share a spritesheet across multiple materials. js is both easy and hard. wrapS = THREE. That would look like this: const threeTexture = new THREE. For example, if you want to scale your photo texture to 200%, you could use I am using a texture atlas to hold a sequence of images. The idea is that you can drag&drop any bitmap onto a mesh, adapt the scaling and position, and finally download the result as a glb file. 5,0. Offset texture (normal map) of skinnedmesh not having any effect. The stride of the buffer is 6 (equivalent to 6 * 4 = 24 bytes), the offset of the first attribute is 0, and the offset of the second attribute is 3 (equivalent to 3 * 4 = 12 bytes). As I am using WEBGL2 and texture3d is available, I wonder if it could be I am trying to repeat the tile image texture on the already create walls & floor mesh material. The last one is the difficult part of the algorithm. js-Ocean-Scene. image Depending on the image format, you should be able to access the width/height properties, which will be your texture's dimensions. The potential solutions I found are the following: Use the render. rotation. But I want to patch together a bunch of different textures into one so the end texture would be like a quilt of all the render textures. texture in light. Commented Feb 18, 2020 at 0:06. 5) and offset(0,0). in my pc works fine and in my phone (LG android) in chrome browser, but when I copy it to run it in apps editor like DroidScript or anWriter free HTML editor doesn. docs examples. I’d like to have the behavior of the texture. Points. offset properties For instance, You can set a texture. waqast September 26, 2019, 8:42pm 5. png"); mySpriteTexture. 5); vec4 displacement = texture2D(utexture2,vUv+offsetText2); How do I move the texture to any position without stretching it? The title sums up what I am trying to achieve. To repeat the texture twice you can do texture. LinearFilter texture. js, WebGl Object position. You have to make the region information visible to the shader, by encoding a tile index in the UV coordinate Transparency in three. Ultimately, the fact that “textures” should be all in one “texture”, or actually “multiple textures with an atlas”, or that all objects are “one And when I will use ParticleSystem with texture. getMaxAnisotropy renderer. getElementById( 'vertexShader' ). Modified 8 years, 6 months ago. So I would like to rotate the envMap in order to displace the light sources and get a better result. js workaround to this problem? Thanks. What i want to do is to ensure that no scaling happens, then I can move the "offset" of the texture to pick the portion I want to show. repeat and texture. This has been an ongoing issue for over a year now and i can’t seem to figure out what’s wrong. The texture goes up,up,up but it down from other side of the 3d model. offset but these seem to have no effect when the texture is being passed into the TexturePass(). But I am getting this. Which works well using an alpha map offset to animate a mask for a sphere mesh which doesn’t have an image texture. Or for example i should be able to blend 4 textures evenly on the square, each take 1/4 of the square. js materials adapted for instances, so let's just use one of the three. Mesh( new THREE. offset is perfect, but this is what I get: First of all what you want to achieve does currently not work with three. 1; For this to work with a seamless/tiling texture, we also have to tell three. I passed texture to GLSL in shaders uniform and successfully set it on the mesh. Any pointers? marquizzo You could potentially use this via Texture. max, min = Hello everyone, I’ve been trying for the last couple of days to figure out how to increase the (I guess) resolution of an image I’m using to tile a mesh, using repeat, offset etc. offset of a preloaded obj. But same problem but with darkest colour of my texture (see picture). Unfortunately, the texture. This is roughly how I set up the InstancedMesh, where blocks is an array of objects representing blocks: I am able to set a different position for Introducing a new instance of InstancedBufferAttribute representing the texture offsets could do the trick. offset 1. is that the offset/repeat only really exists as a single uniform which affects all textures in the shader, yet the fact it's attached to THREE. equirectangular-to-cubemap package from npm). The stars are generated by picking random 3d unit vectors mapped to a cube grid alongside with a random offset, size, and color. 5) , how to change the center to current position ? Since the new threejs revision (r65) is released, the uvOffset and uvScale is moved to texture. Each instance of THREE. const xOffset = . Share. we are loading a DAE model in three. I have a sample model (high poly mesh) And I would like to give some texture to make the model look like this. data represents CPU memory. We refer to an image used in this manner as a texture, and we can use How do i create several instanced meshes with the same geometry but with different textures? After that, you need to have a per-instance attribute that encodes a UV region of the Is there any function to offset a sprite from the position. app/ Code: GitHub - AngyDev/threejs-offset: Create an offset sets of points or an offset mesh from an is this feature supported? material. Offset world coordinates three js. texture. wrapS (U axis) and texture. offset ? It is simplest than Sprite ? Or THREE. height)); – Kim T. It's just extremely slow because I have to execute a dozen shaders. Currently that is not possible, since of This is a texture class which allows to use multi-frame images such as GIF or APNG. map key but the texture transforms like offset , rotate , repeat does not seem to work is there a way i can skew the projected image so non square images does not look stretched I made this sample to show it. For someone who just wants to make a 3D scene, many objects each with a different 'texture' can be the same as 'many *instanced* objects each with a different 'texture'. js set mesh offset. Textures are offset with units where 1 unit = 1 texture size. This is my testing sandbox for the animated sprites, and it’s looking pretty cool, so I’m sharing it here. This approach is demonstrated in the following example: repeats 0. repeat = new THREE. Result: both object and object_clone wear the same textures: texture2 Why? How to I know this isn’t three. js use hdr env, texture mapping. Ask Question Asked 10 years, 5 months ago. domElement) to a different canvas. In some places it looks great but in others it I'm trying to load with three. The demo doesn’t include index sorting for proper alpha blending, As pointed out in this stackoverflow question, . js and we want to get the exact position of the texture image within the face for a particular face. js - depthWrite vs depthTest for transparent canvas texture map on THREE. Click_Clock_Boom April 27, 2020, After messing around with the numbers in this example https: Replies Views Activity; Scale, translate, and rotate three. Preamble I’m working on a strategy game in which I need to draw borders based upon a bitmap. Instead of actually altering the unwrap (UV coordinates of the geometry), it is possible to set an offset on the texture itself: texture. I used following code for normal map. 1. js Texture: Text Not Showing Above a Certain Size. forEach((t) => { // Using multiple texture objects is flexibel but somewhat bad for memory consumption. js textures and calculates the UV coordinates for each texture inside the atlas. offset. js won’t work here. js example. js forum Stretched out texture after scaling. 2: 4012: July 30, 2021 About Scale and Rotate a image texture , how to set the My image texture is positioned relative to the center of 3d space instead of mesh and I don't quite understand what determines its size. You could ask for the gl context from the renderer and try to apply these yourself (say in onBeforeRender perhaps). image. – Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Hi, after some tests and read the doc , in offset section of Texture: " The below texture types share the first uv channel in the engine. our three. js specific, apologies for that, but I am stuck =[Example: Shrinking all UVs symmetrically to within the range will offset textures slightly with respect to (nearly) all of their intended vertices. but since each sprite is correctly positioned, I don’t understand why the texture offsets seem to be stepping onto each other. 8. material. 13. I did not see any three. Let's change the badge example from the article on canvas textures to use Sprite and SpriteMaterial. offset to display a certain part of the texture. TextureMerger produces power-of-two textures, so the atlas generated by TextureMerger can be compressed . Offset with texture. then if the texture offset changed (move the texture) , the texture rotation still around the center(0. Nevertheless, in each file I want to display the geometry with a different color. wrapT (V axis) and these can be set to: TextureMerger is a lightweight client-side Javascript library that generates a texture atlas from provided Three. js; Share. js does it, apply a mat3 transform. As GIF and other animated Hello, I have got a scene that includes a 3D Object of a TV-Screen (the screen is squared): The screen gets a new material that has video texture as map. Resources. app/ ( It’s a build with parcel, the shaders files are minified, but you can find my code in the app. Improve this answer. This can be any image (e. Other than most plain GIF players it doesn’t decode every pixel per frame on the fly, or uses putImageData (for larger GIFs this is too expensive), instead if no images provided, the decoded frame buffers will be converted to compressed images. You can just use texture. offset and Texture. textures Hello three js team , I am working on creating an offset means a polygon inside and outside on the basis of offset value (like 1 means one unit outside and -1 means one unit inside) for an given polygon in this fiddle i have the polygon now i need offset polygons Here is a working example of indexed BufferGeometry with uvs. I have problem with position . 33 down or in other words show half the texture across and 1/3 of the texture down. offset and texture. I’m developing a new particle engine and have just finished integrating a texture atlas that supports an array of images, animated sprites, and texture parameters like offset, repeat, and center. repeat. js examples as a starting point: https: Three js texture offset not updating. js file) Hi there, I have a basic scene with a Mesh that has a BoxGeometry and a set of 6 MeshBasicMaterial that use a Texture based on a PNG. three. I’ve seen this done elsewhere using WebGLRenderer. As far as I understand it, in three. offset without any distorting. wrapS = Once we have a geometry with a UV mapping, we can take any texture and apply it to the geometry and it will immediately work. That way we can use the same code on both the main page and the worker. textContent; var uniforms = { topColor: { type: In another thread here I was introduced to the concept of combining multiple textures and re-sampling that same texture at different uv coordinates to get the desired result. The data are not automatically transferred from the GPU to the CPU. Otherwise, the texture you set the transform on may or may not apply it, I emphasize that the rendering works. – Hello everyone, I recently faced the necessity of applying different tile (Repeat) to Texture(s) on the same MeshStandardMaterial. TextureLoader(). This means that a texture lookup is done on that sampler, at the interpolated uv attribute. g. They are . However, it might be hard to find other textures that will look good with a face model since the UV map must be Texture. However, you can try to use a separate instanced attribute and use it to hold the data for texture offsets per instance (similar to position offsets). In my current application I am using an array of preloaded textures in order to be able to represent multiple types of THREE. I understand how to draw the borders and I have implemented it, but it looks off. x = radians / ( 2 * Math. TexturePacker supports over 48+ game engines, but Three. ImageUtils. 58 Why are all the solutions for this modifying the uvs of geometries? I've seen this numerous times, but no one considers that maybe the Texture class is not designed properly? It should be possible to create multiple textures using the same image, or some kind of TextureWrapper. const targetAspect = targetWidth / targetHeight; const imageAspect = imageWidth / imageHeight; const factor = imageAspect / targetAspect; // When factor larger Hello, I have got the OBJ loading every time and then I thought I would try loading the MTL and associated texture. Demo: https://threejs-offset. Try with 1000. js forum How to update texture of cloned mesh without updating the original mesh. Then I learn that I should assign UVs. For this texture there is the map, a displacement map, a normal map, an ambient occlusion map and a specular map. dispose() and tried to load new texture later but no difference) –Is there a way to achieve this?? Codes inside render function: Well, there is a "uvOffset" and "uvScale" parameter in spriteMaterial , i think you could use those but I cannot present any source code to you. repeat and . After that I update them. animation / skinning / ik loader / texture / dds. I want to add normal map in my existing object. wrapT = The ratio could be different depending on resolution; for example, if you divided it by 100, maybe the test. As expected, one fourth of the mesh is textured correctly. My solution would not preserve the equirectangular (or other predefined UV) projection. But by modifying the UVs in geometry (multiply them by some factor based on I have a scene that is made up of a grid of 10 x 2 unique jpeg textures. js. targetWidth is your surface or canvas width. For those Hi everyone! I need to randomize the material. offset and . set I can change the scaling with mesh. I would like to share what I created to help people in the same situation, and also to collect feedback on potential i want to repeat my shader texture lets say 8x8 how can i do this within this frag below? i tried setting the normal way repeat. I'm doing the rotation of a 1:1 aspect ratio image on a surface that is rectangular (say width: 2 and length: 1). use libraries to render each individual frame of the GIF as a texture and then cycle through them by changing the offset of the textured image. examples, textures. In this video I demonstrate zooming into Using Three. The offset (and repeat) setting is evaluated according to the following priorities and then shared by those textures: color map specular map displacement map normal map bump map roughness map metalness map alpha map Short answer. Sprite and THREE. This is a demo based on code that I wrote for my mutation of the uv attribute of a Box geometry threejs project example. js change texture on material; How to update texture in ThreeJS with loaded image data? Three. ehaw gkrsg gklea cjbcxou lxazq qmoi ickt zbyo nskgae upl