Cure 2 ffxiv. The maximum multiplier for cure potency is 2.
Cure 2 ffxiv Can't say how strong the individual stack is tho Notes. Cast time changed from 2. EDIT: Benefic and Benefic II are the same deal. No extra damage, but very good when learning CEs or when there is no healer in In my experience, the leading cause of White Mages with mana problems is overuse of Cure 2; the runner-up is not casting Regen. WHM mp management received (imo) one of the biggest QoL changes in all of SB. Right now I do what you described; I click on a person's name on the party list to give them a single target heal, then hit tab back to the boss. If you need to do a bigger heal in time crunch, then Cure 2 is great. https://songs. It is generally the first spell a White Rework cure 2 to be an ogcd with a decent-ish cooldown (maybe like 20s?), and buff the potency of cure to match the current cure 2. [/LIST] Reply With Quote. Carera), also known as Cure2, Cure 2, and Cure II, is a recurring spell from the Final Fantasy series. , in Japanese just corresponds to the order in which the ability is learned and not what the spell does (Cura on WHM is single target and more powerful, Blizzara on BLM is an AoE and pretty weak, both Wow, no cure 2 til 30? I assume the spells scale better than they did in 11? They scale directly with stats, so Cure remains sufficient enough at all levels. Cure 1 only has a place if you get put in a dungeon pre-cure 2. 07-29-2020 10:36 PM #8. I understand cure 2 and medica 2 use more mana so square may not want too force the changer something from cure 1 to 2 that early. 1 : Casting time has been reduced from 2. Make the Freecure proc modify the effects of Cure 2 and Cure 3. adding 1 VIT to 83 is just as effective as Cure 3= a cure 2 medica it's like ur using cure 2 on everyone. This effect is additive, and caps at 30%. Duration: 15s. Active for two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's cancelled Final Fantasy XI R mobile project. Reply reply BruzzleSprouts • There's a lost action called Spellforge that changes all your dmg output to magic dmg. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit But now I can't use Cure 2 and Presence of Mind for either CON or WHM. Care), also called Cure1, Cure 1, or Healcast, is a recurring spell from the Final Fantasy series. To avoid 6 tracks, holy moly. Zeid will now be able to summon 2 mobs called Shadow of Rage. Can use on Cure 2 or Cure 3. Cure Potency: 21,700 Spirit of the Savior Effect: Regen Cure Potency: 6,000 Duration: 21s My Cure Please said that "No FFXI is found" when starting the App #177 opened Dec 30, 2024 by mdtran555 CurePlease not working with Ashita V4 I do not own anything, like nothing at all. Does anyone else feel like Cure is Cure is a Conjurer and White Mage spell from Final Fantasy XIV. Automatically given if you start as White Mage. It functions as a AoE heal that has has higher potency, shorter range, and costs more MP than Medica. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit One thing ffxiv could adopt from wow is the visiblity of procs - i would love to see some kind of visual cue in the main part of the screen for procs. Maybe make cure 2 instant so it doesn't feel bad. It is the first of the Cure spells available to the job, being learned at level 2. FFXIV's latest expansion, Endwalker, is out now! But lets not excuse the fact that Echo Drops can cure Silence so Casters have it easier than Melee, as THERE IS NO CURE for pacification other than Ensuna ( doesnt help when you are playing solo) Why the inconsistency SE? The standard potions in this game need a massive rework and update When you need to heal more than 2 people NOW. Cure potency changed from 550 to 600. Likewise, if multiple people need 500 potency worth of healing in the next 5 FFXIV's latest expansion, Endwalker, is out now! Turning Cure 2 into an upgrade of Cure 1 is one example but the Gunblade primary combo loop is another example that should be collapsed down to a single button. In addition, it can be used on any target ally within range, while Medica is a point-blank AoE from the user. A 150 potency regen may not be enough to prevent that. Regen cure potency has been increased from 50 to 100. Healing potency is 550 until Enhanced Healing Magic is learned at Lv. but its a mindset to just heal. Benediction>Tetra>Cure II. ; When cast with Afflatus Solace active, this spell will give the target a temporary Stoneskin effect for 25% of the HP cure potential (the HP that would be cured if the target does not reach full HP from the cure). If you use cure 2 over cure 1 you have a better chance of preventing a death. It can be a straight potency upgrade, no need to change names. FFXIV's latest expansion, Endwalker, is out now! Kind of just ignore the AoE aspect of it, and treat it as a bigger cure 2. Free cure is bait and it will only get your tank killed like it just did to me in World of Darkness 4 times. It was always divine seal + medica 2 & regen or just cure 3 with DS or PoM. No, your post is the one that's misleading. Players can learn an additional trait that allows their Cure Here: Cure II is 800 heal potency per GCD and Cure is 500, and Cure II is 0. 5 to 2 seconds. Medica II - Restores own HP and the HP of all nearby party members. Healing is also a term used synonymously to mean curing (the act of restoring HP to yourself or party members through the use of Healing Magic or other means). 0 : Shadowbringers release: MP cost has been set at 1300 MP. 2. CureIII's an alternative aoe raw heal that's targetable and has higher potency, while MedicaII/III covers a wider range than MedicaI, where a single tick of MedicaIII's HoT would put it over its potency, and you also have Afflatus Rapture that's instant cast, dps neutral, FFXIV's latest expansion, Endwalker, is out now! Difference was she used cure 3 and cure 2 because of huge hits from nael, I used cure 1 regen and med2. Even more than that, we endeavor to use the least Cure 2 is kind of expensive to use. Therefore, your Level 100 hotbar will likely consist of every healing action White Mage has had since Level 2. The enmity received from Cure VI SocialsDiscord: https://discord. No WHM casts in 0 VIT/MND/Healing Magic Skill regardless of how many gifts you have, so the minimum cure power values are irrelevant for comparing stats, and this stat does affect raw HP healed before multipliers, not cure spell base power. Character Creation; Races; Jobs; Cure L II . Add a second step where using 3 Freecure procs transforms next Glare into a single-target nuke. Cure potency changed from 700 to 800. tv/juliacareSee when I go live: https://discord. It is regularly a spell White Mages learn, but it can also be utilized by the Cure 1 and Regen are enough to handle most situations. Were you looking for the Logos Action called Cure L II (Logos Action)? Item#24034. Introducing multiple targets will frustrate you more often than it does what you intend, because of the way <t> works with heals -- basically any line after <t> won't matter, because once it gets to <t>, it will heal "someone", and "someone" will usually be yourself if you're not targeting a party member. FFXIV's latest expansion, Endwalker, is out now! Members FFXIV's latest expansion, Endwalker, is out now! If you want to keep both cure 1 and 2 you need to make cure 2 a proc that can only be used after cure 1 imo. upvotes Cure spells deal damage to Undead family monsters. “/ma Cure II <mo>” would be the appropriate command line for a cure2 mouseover macro. Triggered by the /heal command (or other means, depending on your method of game control input), this is the primary way to recover HP and MP between battles. Meanwhile you If you get full effect from it, it's more effective than Cure *and* Freecure Cure II combined, and it saves an extra GCD. So you don't really 'replace' them, they all have different purposes in your kit along with other spells. Cure: Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. -Medica is your standard AOE heal that causes a party Regen with 'faith' active-Cure 3 is your powerful AOE heal that extends WHM effects by 15 seconds with 'faith' active-Cure 2 is a powerful single target heal worth slightly more than Tetragrammaton and Afflatus Solace with 'Faith' active-Cure is always available as a free instant cast GCD FFXIV's latest expansion, Endwalker, is out now! Hi, is there any way to use /echo to let me know when I can cast Cure 2 for free? In the middle of heated battles it can be difficult to look down and tell whether you have a free Cure 2 or not. Equipment that has "increases potency of cure effect received", or the effect of Healer's Roll, will increase the amount cure spells received heal by the percentage listed. 85. I think the best you can get with Cure IV is ~1600 HP (WHM/SCH with Raetic +1). Also, the question was talking about the gifts alone, not gifts plus job points, Posted in r/ffxiv by u/idiotlikecirno • 336 points and 282 comments I haven't tested (or been online) in awhile, but the last figure I recall Cure Potency II capping at was10%. A PvP-specific version of this action has been added to the game and can be found at Cure (PvP). Tanks are still pulling like its late HW so their health tends to fluctuate a bit more. Disintegration by The Cure played through the FFXIV instrument system via BardMusicPlayer ( MIDI player for FFXIV )Original Song: The Cur FFXIV Guides; Podcasts. Under Afflatus Solace, Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. With over 800 million mods downloaded every month and over 11 million active monthly users, we In terms of healing power, RDM is inferior to PLD (and healers drinking Savior or Ordained). Regen is 1500 potency for 500 mana. They can cause damage with earth and wind spells. -Medica is your standard AOE heal that causes a party Regen with 'faith' active-Cure 3 is your powerful AOE heal that extends WHM effects by 15 seconds with 'faith' active-Cure 2 is a powerful single target heal worth slightly more than Tetragrammaton and Afflatus Solace with 'Faith' active-Cure is always available as a free instant cast GCD General Notes. With the number of instant casts/ogcds you eventually get, and medica/medica 2 for aoe when you do need to hardcast, you may find yourself not having to use any of them all that often later on. Archived post. Cure 2 is more powerful but less efficient. 0 : Stormblood release: Now acquired at level 40 (previously level 42). 5s faster than Cure II would. /ac "Cure" <2> Macro 3 /ac "Cure" <3> Macro 4 /ac "Cure" <4> With these 4 on my skill bar, i never have to click on someone's name in the party. MP cost changed from 1,300 to 1,000. They would be much better off letting the tank reach close to 50% and then using cure 2. It's alllll about using your hots properly. Reply reply [deleted] • FFXIV's latest expansion, Endwalker, is out now! Members Online. Cure II - Restores target's HP. The same goes for Medica and Medica II. I also question MedicaI still existing for a similar reason. *This spell can be used offensively against Undead type monsters, in which case it is Cura (ケアルラ, Kearura?, lit. Or make MP actually a resource to be A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. ; Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting. It's like cure 1s for everyone. As a White Mage, most of your healing actions will not replace each other. Cure II is a tier 2 healing spell that restores a small amount of HP to a single target. I don't think there is 30% cure potency 2 total in the game so I'm not sure how FFXIV Guides; Podcasts. g. FFXIV's latest expansion, Endwalker, is out now! Cure also has that 15% chance for a free cure 2 which isn't a big chance, but the free cure 2 is nice when it does pop. 0 : A Realm Reborn release: Cure has been added to the game. Other games have toxic elitism. This means that Cure is not the same spell as Cure II and Cure III, despite sharing the same base spell name "Cure". That's the beauty of this game to be honest, none of your skills ever stops being useful because they all have a standardized baseline of damage (potency) modified by your stats. They have a decent attack, but low HP. Let's not even talk about 270 strength accessories or jump potions. gg/QtC5CxzyKwPatreon: https://www. You mainly want to analyze fights and determine where you'd want the burst healing that Cure 3 has compared to the healing over time that Medica 2 has. 0. This Cure spells remove Sleep from affected targets. What makes RDM healer a thing is the healer DPS. This stoneskin [6. ; Rapture increases the final result by 50% (55% with Savant's Bonnet +1, 60% with Savant's Bonnet +2). 8 x 1. 3). Aetheryte Radio (FFXIV) Twitter; Lorecast (FFXIV) Pet Food Beta (FFXI) Twitter; Leaderboard; Store; Main Page; Getting Started. For eg, even at Calofisteri (final boss of weeping city), I like to be prepared to cast cure III on anyone that gets sucked into the middle because they didn't face away from boss when she casts Lost Cure: 2 Tank Melee DPS Physical Ranged DPS Magical Ranged DPS: 80 Spell: 2s 2. FFXIV Guides; Podcasts. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" yeah yeah "but muh numbers" but casual content dungeon doesnt operate on perfect math and being able to fish for cure 2 wont harm your dps or mana regain in the slightest if youre not spamming it and Cure II (ケアル II, Kearu II?) is a recurring spell in the Final Fantasy series, appearing only in the online installments of the series. MP cost has been set at 1000 MP. New comments cannot be posted and votes cannot be cast. The additional effect Cure 2 is a 700 potency heal that cost 1,000 mana. FFXIV's latest expansion, Endwalker, is out now! Still, most of the time, medica 2 + ogcd aoe heal is enough in DF content since the other healer is likely using their heals too. Like TEA was done a 1 healer instead of 2, meaning some tight heal management. Reply reply FFXIV's latest expansion, Endwalker, is out now! Members Online • Sjc1584 Expediency: Cure 3 has the same cast time as Cure 1 and 2, at 2 seconds. Cure restores HP to a single target. FFXIV's latest expansion, Endwalker, is out now! Cure 2 costs more mana, but if it takes 1 gcd to top someone up with cure 2, but 2 gcds with cure 1, you can spend the extra gcd on dps, making the fight go faster and overall less healing will be needed if the enemies/boss dies sooner. My WHM alt, mastered, with 50% potency and 5~10% potency II does ~1300 HP with Cure IV and ~900 with Cure III. com/se-7733216Clips Description: Crystallized memory of an esoteric technique. Had a friend that never read their tooltips and having to explain that one was rough. Notes. Cure potency over time changed from 100 to 150. If your tank is greater than 50% on HP, don't worry You do use cure 2 (and cure 1 for that matter) in synced or MIL lvl 50 raids/extremes Also on the topic: Cure 1 has it's (albeit niche uses). Further Information. I learned through guides in FFXIV healer dps matters, so as a scholar I try at the very least to throw bio up on all mobs, but sometimes, no, fairly often, the tank gets 4-tapped in White Mage (WHM) is the bread and butter JRPG healer job. FFXIV's latest expansion, Endwalker, is MP+50 "Cure" potency +10% "Erase"+1 Image: Type: Armor Flags: Inscribable, Equippable Stack size: 1 Armor Information Races: All Races Equip. Especially with how regen is a cure 1 hot. A PvP Cure is a Conjurer and White Mage spell from Final Fantasy XIV. Cure Potency: 21,700 Spirit of the Savior Effect: Regen Cure Potency: 6,000 Duration: 21s FFXIV's latest expansion, Endwalker, is out now! Look, I'm not gonna tell you how to play the game but please learn to stop using Cure 1 after you unlock Cure 2. They are focusing on the aoe aspect of it when it's FFXIV's latest expansion, Endwalker, is out now! Heal (Fast). twitch. /macroicon "Tetragrammaton" /ac "Tetragrammaton" <t> /ac "Cure II" <t> 4) Heal (Panic). The text was updated successfully, but these errors were encountered: FFXIV's latest expansion, Endwalker, is out now! What I do is have a separate macro for healing that's /ac "Cure II" <2> So I'm still technically targeting enemy but if I hit the macro, it heals whoever is spot 2 - which is always tank for me but sometimes if you're in an 8 party, spot 3 might be main tank. Similar with Physic/Adlo though you can argue that the larger heal on Physic is sometimes useful over the small heal The bones of the curefish─a curious specimen that will often wear the skull of drowned beasts to frighten away predators─are thought to possess curative properties, making them a popular commodity. Savior gives a massive Regen to both, so you only cast a Cure 2 or 4 once and you'll be full HP for the duration of the Regen. Cure 2 is kind of expensive to use. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit Cure 2 is kind of expensive to use. upvotes how many HP I should be curing using cure 3 and cure 4 as white mage? Depends on your gear, mastery, subjob and buffs. FFXIV: ARR One Year Anniversary Video Contest (EU) Letter from the Producer LIVE Part XVI; Eorzea IRL It is a chance, and it is a GCD. FFXIV's latest expansion, Endwalker, is out now! In todays video I go into detail with tips and tricks (guide) on how to play healer in all content except endgame content in FFXIV / FF14 Online! ESPECIALLY Restores target's HP. Mark Forums Read FFXIV: ARR One Year Anniversary Video Contest (NA) FFXIV: ARR One Year Anniversary Video Contest (EU) Letter from the Producer LIVE Part XVI; Healing becomes area of effect on the target under the effects of Accession or Majesty. FFXIV has toxic casualism. Character Creation; Races; Jobs; Lost Cure (Lost Action) Oh yeah no it doesn't really justify its existence. 4 Patch FFXIV 3. It can has a niche use in quick top offs if an Cure 2 is kind of expensive to use. Go to ffxiv r/ffxiv • by as such it's always better to cast a Cure II followed by a Glare rather than 2 Cure Is. Cure Potency: 15,000 Lost Cure II: 3 Tank Melee DPS Physical Ranged DPS Magical Ranged DPS: 80 Ability: Instant 5s 30y 0y: 50: 5 Restores target's HP. "I had a classmate who legitimately expected Mario 65 to come out. Cure 3 is an aoe heal centered on a single target. patreon. The enmity received from Cure V Cure potency changed from 200 to 250. FFXIV's latest expansion, Endwalker, is out now! amounts of more damage from your healers by Bloodsucker is if your entire party had no need to be healed by all taking Cure 2 or something. Thanks. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit Was talking to some friends and other players online recently and they told me that I was using Cure 2 completely wrong and that Spamming Cure 1 to heal and only using Cure 2 on a freebie proc or as needed basis is bound to end up FFXIV's next expansion, Dawntrail, launches on June 28th, 2024! Lost Cure 2 is still a single target spell, so you give the healed person a mp regen and for every person you heal, you get another slow stack. Players can learn an additional trait that allows their Cure casts to occasionally give an additional effect. This is a simple guide on making macros for White Mage. This action is not a direct upgrade to Cure II. 8 heal potency per MP and Cure I is 1. ideally you want to avoid using cure 2, medica 2, regen etc entirely limit my search to r/ffxiv. I have never used cure 1 since getting cure 2. The maximum multiplier for cure potency is 2. Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting. Will instant cast Tetra if it is off cooldown, otherwise it will cast Cure II. Make Cure 1 auto upgrade to Cure 2. Another niche situation I've personally experienced was during P10S prog where I had somebody touched the poison puddle accidentally. Maybe you should be using Regen, not Medica 2. 4f please and thank you. Locked post. FFXIV's latest expansion, Endwalker, is out now! Essence of the Savior + Cure 2 or 4: you can't die with this unless doom or one-hit KO. Cure L II (Logos Action) Were you looking for the Item called Cure L II? Cure L II Yuna, Final Fantasy XAid us! Cure (ケアル, Kearu?, lit. For every cure 1 you cast, a cure 2 could have done the job without needing a second cast like cure 1 would, and casting the free cure 2 might as well be casting cure 1 again as is basically the same effective healing. For the times when Regen alone isn't cutting it, Cure is great, as it's rate of healing-per-MP is more efficient than Cure 2. Now a job quest reward. Divine Seal doubles the final result. Just a lil in-game short film I made youtube. As the site outlines, while Cure 2 is technically less cost-efficient than Cure 1—giving a 800 potency heal for 1000 MP (instead of a 500 potency heal for 400 MP) Notes. The skill Lucid Dreaming refills your mp and you can use that every 60 seconds. You should basically Essentially they followed suit with what the Japanese naming system in FFXIV 2. As a consequence of flooring, additional VIT only contributes to cures on values divisible by 4 (e. One cure 3 is the same mana cost as a cure 2 and cure 1so it's not even that mana inefficient to use it this way. streamelements. It has faster cast time than medica 1/2 Medica 1= when ppl r spread out and there's little damage incoming / sustained. * The Enmity gained from Cura II is based on HP healed, but in a tiered fashion unlike other spells. 25. Zeid - Part 2 Part two involves Volker. Since its appearance at the start of the series, Cure has appeared in almost every series title as a magic ability. Cast it when they need to and stone when they don't. The only issue with that is the innate macro delay that ffxiv has (you cannot queue them during the gcd) and the only way to mitigate/workaround macro delay is a 3rd party plugin. Using cure2 means they don't need to heal every GCD. Some cure 1's went out there #15 < > Showing 1-15 of 269 comments You can remove Cure 3 and use Medica 2, Regen, Cure 2 and be totally fine without it. Enhanced Healing Magic (White Mage): Increases the healing potency to 800. Today's Posts; Today's Posts (All) FAQ; Forum Actions. 5s to 2s. 0; Trait A community for those with interest in Square Enix's original MMORPG, Final Fantasy XI (FFXI, FF11). ; Cure spells remove Sleep from affected targets. Contrary to what most think, the no suffix, -ra, -ga, etc. In FFXIV, damage is predictable enough, and most jobs have enough mitigation or self-heal to eliminate the need to keep someone at 100% health constantly. Once you get Cure II, Cure genuinely is dead to you Essentially, it's always more worth it to spend 2. Which means in a vacuum with no mana regen you can spam 25 Cures for a total of 11,250 potency worth of healing. . This spell seems fundamentally no different from those used by the conjurers of Stillglade Fane, though upon inquiry as to its detailed workings, an anonymous moogle provided the following words of advice: “Stuff your pom with magic─you know, the sparkly kind─then go 'bwaaa'!” If you're going to use mouseovers, it's best to use only mouseovers. FFXIV's latest expansion, Endwalker, is out now! I'm just going to mention this now, while Cure 1 and 2 are single target, Cure 3 is a small range AOE so make sure not to shift from using 2 to using 3 for single target healing. you primarily use it to heal heavy back-to-back damage when lilies or medica 2 won't suffice, like the raidwide spam at the end of a fight if you're trying to raise your dps though cure 3 isn't gonna help, you're probably just using too many gcd heals and need to work on uptime. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit Yes, it's worth more HP over 15 sec but if you're casting Cure 2 at all it's because the tank will die if you don't heal them before your next lily etc comes up. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0 : Shadowbringers release: MP cost has been set at 1500 MP. FFXIV's latest expansion, Endwalker, is out now! Use ALL of these things before casting cure 2, and NEVER cast cure 1 unless you are literally out of MP which should basically never happen because you should be using lucid dreaming regularly. That means if MP isn't an issue, using Cure II is more You already have your answer, so i will just add that cure 2 will be your main gcd heal. That is all. CureIII's an alternative aoe raw heal that's targetable and has higher potency, while MedicaII/III covers a wider range than MedicaI, where a single tick of MedicaIII's HoT would put it over its potency, and you also have Afflatus Rapture that's instant cast, dps neutral, Iirc Lost Cure is more potent than Vercure, but Lost Cure 2&4 come with the benefit of being off the GCD, freeing up your GCD to deal damage, build gauge, the like. If you expect huge damage after huge damage ( Ultima is a perfect example of this IE: dodge plumes on outside then get hit with aoe dmg and more FFXIV's latest expansion, Endwalker, is out now! If you have Cure 2/Benefic 2 in a duty, DON'T USE CURE 1. They are immune to Sleep, so don't bother. When I first started out there wasn't a Wiki to help me out with many things I needed to know, so I relied on a Strategy Guide to help me out with things such as macros. Cure 2 by itself has always been the more time efficient spell, and since things have gotten easier we've almost cut out Cure 1 completely. I can use it when I'm outside, but as soon as I'm in an Instance it says ''Action not yet learned''. Your example makes the assumption the player is constantly casting cure 2 which they shouldn't be. View Profile Lost Cure 2 is instant but has a cooldown, Lost Cure 3 cures everyone around you for more but has a 1. You'd was showing how some white mages might've been abusing thisbeen patched though /ac Cure II <mo> I tried Cure 2, Cure II, Cure Two, with quote and without. ; Under Afflatus Solace, Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. com/PanteraSD, Final Fantasy 14, Pantera, Esdee, SD, M Cure spells deal damage to Undead family monsters. White Mage focuses on using holy aetheric energy to mend wounds and smite foes while boasting very high up-front potency on both its main damage and main healing spells, in addition to generating a resource known as "Lilies" to gain access to more powerful tools. See Cure Formula for details on determining the power of cure spells. Afterwards, you’re missing a lot of opportunities! I mean I get you have a lot of sightseeing players in ffxiv and I guess that’s i just came back to FFXI after a little break and my Cure Please isnt working anymore basically it will let me select the characters but i cant get the PL to cure buff or anything can anyone help i have Cure please v2. They were casting Cure 2 to heal AOE damage and taking at least a couple seconds between casts. Action now exclusive to white mage. Tetra>Cure II. gg/8HvcgTy8hgContents:0:00 Intro0:45 Why this guide1:57 What are Healers Knowing when to Cure 2 vs. I'd add another one to that. 1 FFXIV Patch 2. The player learns the Freecure trait at Conjurer level 32, which allows the player to now have a FFXIV's latest expansion, Endwalker, is out now! Occasionally Cure 2 has a use, in the form of a single target top off when everything has gone wrong, or a tank is pulling big and the dps is too slow so you run out of OGCDs. FFXIV's latest expansion, Endwalker, is out now! Members Online. The act of resting to regain HP and MP. I don't know, maybe they have a reasonable point but I was too irked at the fact that they started telling me how to play my class out of the blue, not a suggestion or Flavor Text. But that's a really rare/niche situation to get into and normally would've existed alongside other more glaring issue(s). The "cure potency" and received potency are multiplicative, not additive. Official LINE FFXIV Calendar - May 2024 Thancred 2. Cure potency increased from 400 to 450. FFXIV is pleasantly surprised by it. Since its appearance in Final Fantasy III, Cura has become the recurring second tier of Cure magic in most titles. Cure spells deal damage to Undead family monsters. 5 seconds pumping a Cure 2 into your tank before using your next GCD to deal some damage, than it is to spend 5 entire seconds on healing. Refused to stack with the rest of us and actually ran away from us when they had the stack Adjustments to remove/reduce extended periods of inactivity. Cure is the most basic of White Magic spells and restores a small amount of HP. Cure 1 and WHY you’re choosing Cure 1 over Cure 2. He ate glue. Let the tank take all of them, and focus your damage on Zeid himself. ; Healing becomes area of effect on the target under the effects of Accession. If you have cure 2, At level 79 you barely should have to use Cure 2 anyway, given the rest of your kit (Tetragrammation, Asylum, Lillies, Regen, Benediction) One thing unique about FFXIV is the damage that your party receives is always telegraphed in Cure 3 is an aoe heal centered on a single target. The potency of Cura II is enhanced by accumulated damage on Afflatus Misery. Restores own or target party member's HP and all party members nearby target. Divine Seal+Regen, Cure 2 spamming, and Presence of Mind are for emergencies. What am I doing wrong? Forum Top. You will need to keep him alive, should he fall, you will fail and be ejected from the BC. FFXIV's latest expansion, Endwalker, is out now! Early on because melee jobs still don't have aoes and tanks might be undergeared you can run out of MP spamming cure 2, plus you're lacking regen, which is your core trash pull heal, so cure Cure 2 is kind of expensive to use. The most up to date understanding of cure potency is documented on the Healing Magic Skill page. Effect duration has been reduced from 30 to 15 seconds. It is a more powerful version of Cure, restoring more HP. It has a faster cast time and costs less than Medica II, but is much much weaker. It is an upgraded version of the Cure spell. 5 : Enmity has been reduced. Go to ffxiv r/ffxiv • by But these moments are only compared to if you would have casted 2 cure II as there isn't any incoming aoe damage. Specific modification is up to devs. Tbh i actually haven't used medica 1 in a lonnnnng time. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit -Medica is your standard AOE heal that causes a party Regen with 'faith' active-Cure 3 is your powerful AOE heal that extends WHM effects by 15 seconds with 'faith' active-Cure 2 is a powerful single target heal worth slightly more than Tetragrammaton and Afflatus Solace with 'Faith' active-Cure is always available as a free instant cast GCD What I think they should do is make Cure 2 a trait that just upgrades Cure 1 into Cure 2, and make Freecure instead trigger when casting damage spells. Once you have Benefic II, you never cast Benefic I again. Useful Macros /ma "Cure" <t> Casts on current Target /ma "Cure" <stpc> Allows you to cycle through player characters, not npcs or mobs Soft cap 30 hp Undead The Cure line of In theory at least, the actual heal will reach the target 0. This stoneskin FFXIV's latest expansion, Endwalker, is out now! Co-healing with a WHM that doesn't use Regen or Medica 2 and opts for Cure 3 as their primary heal of choice is an absolute nightmare. 4. They don't want to do damage in the gaps, partially out of fear, so between the option of alternating between cure 2 and a dead GCD, and spamming cure 1 and occasionally getting a big cure 2, it <mo> is what you use for mouseover macros i. Arcanist Archer Astrologian Bahamuts Coil Bard Black Mage Botany Classes Conjurer Crafting Dark Knight Dragoon Dungeon Featured FFXIV 2. These are pretty worthless when you have Cure 2 except in super niche circumstances or you're out of mana. Cure Potency: 21,700 Spirit of the Savior Effect: Regen Cure My name is Lide and I am a 61 White Mage/Black Mage (as of 9/2008 approx) on the Diabolos server. I don't think I've used cure 3 outside of ex content for ShB. 34 (1. So you don't really 'replace' them, they all have different purposes in your kit along with other Cure potency increased from 400 to 450. e. (Which should almost never happen) The only HP that matters is the last one. If it is by by a White Mage while under the effect of Afflatus Solace, the target is granted a very weak Stoneskin effect Cure 2 always generates a lily so can often be followed immediately by DB for more DPS uptime. The current MP discrepancy between the 2 is just too vast, and The conjurer can heal allies while also applying regenerating buffs to them. Share Restores target's HP. The most beneficial option is removing the Kaykaus +1 legs for single target cures and the Janniston ring. 0 did. 5s 30y 0y: Unlimited: 2 Restores target's HP. Patch 4. 4 or later you only need to download and replace the EXEONLY Notes. *This spell can be used offensively against Undead type monsters, in which case it is affected by FFXIV's latest expansion, Endwalker, is out now! Gotta say that while Freecure is a frustrating impediment on the introduction of the class, replacing Cure 1 with 2 wouldn’t work. Edit: And sprout scholars: physick is the same thing as cure 1. This stoneskin effect caps at 300. If you upgrade Cure 1 into Cure 2 at level 30 you have to reduce the mana cost of Cure 2 - which will remove the last bit Healing becomes area of effect on the target under the effects of Accession or Majesty. • ffxiv comfort oc and my dress-up darling • very little lore/development outside of the msq name: myu nyanko race: keeper of the moon miqo'te birthplace: gridania nameday: 20th sun of 2nd umbral moon (4/20 lol) guardian: menphina, the lover title: the hand of mercy / blood of the lily (oc) main job: white mage Fresh sausages or hot smoked: no cure #1 or # 2 necessary Warm/cold smoked sausages: use cure #1 Dried sausages/hams etc (air dried): use cure #2 Cure #2 works for a longer period than cure #1 because the sodium nitrate is converted to sodium nitrite which is a fairly slow process. ※Only available for use in Save the Queen areas. Stone II - Deals earth damage with a potency of 190. bardmusicplayer. No regen, Lily heals or cure 2, just cure 1 and we wipe after all my CDs get used up one after another and my invuln runs out. It’s a DPS to begin with, and its both primary healing spells (lost cure 2 and lost cure 4) are oGCD with very short cool down, ie virtually 0 DPS loss when healing normally. Same thing for astro for most part. New comments cannot be posted. The set you link is over-capped with Queller (+2), Glorious (+2), Theophany +3 (+4), Janniston (+5) and Kaykaus +1 set bonus (+6). 57] Time for Conjurer/White Mage! This healer is honestly super easy to pick up and learn. Link below is for some things. ; This spell can be used offensively against monsters of the Undead type. Acquired: Conjurer (Lv: 32) White Mage (Lv: 32) Categories: Patch 2. HELP Do I need the full version or UpdatedOnly version only? If you already have version 2. Slot: Neck Level: 99 Jobs: White Mage: Synthesis Information Yield Requirements About FFXI Wiki; It's been working for me--it casts Cure 2 but then when that fails it casts Cure I Reply reply Elegant_Eorzean • Means the GCD doesn't keep rolling, which over time, depending on how long, is very bad. Just click the macro and the person who is assigned to that party slot will get the heal. TLDR: people are looking at the spell all wrong. The additional effect "50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added. ; One Healing Magic Skill is equivalent to two MND or four VIT. Cure spells remove Sleep from affected targets. Patch 2. Same deal as above, just with Benediction preceding taking priority. " i5-8400|16GB DDR4|GTX 1060 6GB|250GB+500GB SSD|1TB HDD|Corsair Spec-01. com/BunbossffxivMerch Store: https://merch. Conjurers have healing spells and abilities at their disposal. *This spell can be used offensively against Undead type monsters, in which case it is affected by Related actions Plenary Indulgence Notes. DAWNTRAIL 7-inch Vinyl Single Music Video (FINAL FANTASY XIV) Watch me stream: https://www. Haukke Manor, right before it, is probably the last time you’ll heal unstressed using Cure 1 spams during large pulls. White Mage is usually my go to healer when it comes to content A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. The game should be about fighting enemies, not fighting to get all the skills onto the toolbar in a usable way. FFXIV's latest expansion, Endwalker, is out now! 2 seconds Recast Time: 15 seconds Cost: 227 MP Range: 20' Base Value: 295* Multiplier: 2* Cumulative Enmity: 400 Volatile Enmity: 800 Command: /ma "Cure VI" <t> Scroll: Scroll Flags: Obtainable from Goblin Box, Usable inside Mog Garden, Can Use, CanSendPOL, NPC tradable AH Listing: Scrolls White Magic Spell/Job Level Information Job Level FFXIV Guides; Podcasts. ; This spell has significantly reduced enmity associated with casting it compared to lower tier cure spells as the enmity generated is a flat amount and not determined by the amount healed. Especially between level 30 and 52 you are still dependend on Cure 1 if the tank does crazy pulls. Healing becomes area of effect on the target under the effects of Accession. 5 second cast timer, I've never used Lost Cure IV but usually those two are good choices. Patch 5. upvotes Oh yeah no it doesn't really justify its existence. For players who had WHM as their first class, I think most of them learn by the time they're in Brayflox that relying on only Cure 2 instead of Cure 1 is too expensive. Macros may be simple to make, but if you want to Cure 2 is still the better option because all you have to use is lucid to manage mp. The reality is that unless people are needing scraped off the floor constantly that healers rarely if ever have to GCD heal in the first place. Medica 1 and 2 take 50% longer to cast, and that full second can sometimes decide whether or not someone dies. 3 Gathering General Gladiator Guides Into the Cure 2 is kind of expensive to use. Hysterior. ztjgjai vfhhsd bxesnel xncvf nrpc dlaff quso vnts tgjzinq dpa