Stellaris atmospheric hallucinogen event Gaia world is nice, mutant attack is ok if you prepared enough armies, and tomb world isn't big deal if you have terraforming tech. Science Officer [Root. The only wiki page that I can find that mentions Atmospheric Hallucinogen" is Celestial_body#Atmospheric_Hallucinogen , and only in passing. The always-removed modifiers all have yellow borders, IIRC. ; About Stellaris Wiki; Mobile view Some other modifiers are also removed when terraforming to a machine world (Atmospheric hallucinogen, Atmospheric aphrodisiac, Lush, Natural beauty, and Paradise made). +10 Paridayda: could be reduced to +5. Save scam. 0 unless otherwise noted. May 15, 2016 · modifier = "atmospheric_hallucinogen" days = -1}}} If I add "pm" to make it "pm_atmospheric_hallucinogen", I see a modifier icon when I survey the planet, but no effect and no localization somehow it is not finding the modifier, perhaps? I have included the 00_static_modifiers and 00_planet_modifiers in my mod directory. 4061). And good results like 10-15% chances as i remember. It is a playground or amusement park of some sort. If recall the option is "We cannot allow mind altering particles in the atmosphere, shut it down!" or something like that. Almost at the same time as finishing researching 'Rooting Out the Problem', a different event from something else caused alien armies to spawn on my planet. 68 syndaw. * Surveying from the system map now queues orders correctly and displays the correct tooltips. As soon as I colonized it, nearly a third of my POPs decided to emigrate to it. Additionally, if there are any Pops on the planet without the Cybernetic, Mechanical, or Machine traits, they are all killed and an Organic Slurry deposit is added. Custodian appointment 3. At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. The events for the magnetic miracle, the magnetic disruption, and the hallucinogen removal proc'd at the same time. wiki; 9. The user interaction aspect utilizes a card shuffle approach rather than a 下载狗头人App; 联系邮箱 support@huiji. May 21, 2024 · 60%: Triggers ship event Special Project Completed (anomaly. 0. List includes cheat help and copyable codes. 271 votes, 51 comments. 68 (This counts for vanilla, not my mod) Reply reply Sep 23, 2024 · The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). For all the guys out there who're too lazy to look what they do: This planet has (if I got the modifiers right) +10% happiness Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 on_terraforming_complete triggers two events: action. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems. Studio Ghibli movie about a girl living in a post-apocalyptic world where poisonous forests have overrun most of the planet. Its the only way usually you can affect the outcomes. Crackdown event on planet with atmospheric hallucinogen English version of the game shows no problem. 206 galactic_features. Agree that dismantle equipment event chain should be changed. I remember thinking it was actually a bit of a buff, but that was years ago. Unfortunate. Can be passed with the effect = { pass_resolution 点击进入 Item:Static modifiers/atmospheric hallucinogen good/doc 页面来编辑这个攻略。 修改完毕后,请 刷新 上面的文本。 分类 : The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. (Might be remembering wrong, though. Apr 24, 2021 · Help me, Modding Community, you're my only hope! I'm trying to create an event that will fire on game start. It has a stronger basis in fiction tropes. It is a game event, it should be interesting to play. 5K 编辑 4. 415K subscribers in the Stellaris community. ; About Stellaris Wiki; Mobile view This page was last edited on 7 March 2022, at 08:35. 这颗星球的空气里似乎含有某种天然的致幻剂。它确实能使人心情愉悦,也似乎能让某些物理学之谜变得易解;可同时也会让 A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. txt action. 204 } } # No scope, like on_game_start on_bi_yearly_pulse = { events = { crisis. Then there are the modifiers which are lost to "heavy terraforming" (Ecu, Hive, Machine) which include Lush, Atmospheric Hallucinogen, and Atmospheric Aphrodisiac. The reason for this, we believe, is that [event_target:roguemoon. Some event can make the scientist maimed, and reduce lifespan. What are those modifiers? I think the first one is Filtered Atmospheric Hallucinogen, which I guess is strangely excluded from removal by "heavy terraforming" (Ecu, Hive, Machine) unlike Atmospheric Hallucinogen and Atmospheric Aphrodisiac. As soon as I colonized it, almost a third of my POPs decided to emigrate to it. Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement) 419K subscribers in the Stellaris community. Asteroid Belt +1 Minerals from Miners +4 Max Mining Jun 11, 2022 · +5 Atmospheric Hallucinogen: could be removed, or replaced with a Unity bonus. +10 Filtered Hallucinogen: same as with the "undiluted" version above (note: bug report for the filtered version contradictorily being stronger). 6K 条目 219. GetLeaderName] notes that many of the contraptions are highly complex creations that we can learn much from and that, from the builders' alien point of view, this might have been a cutting-edge sensor array or even a gigantic art installation. Now they're all just standing around, breathing deeply and saying things like "Far out, man! Groove on that breeze!" Oct 20, 2024 · At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. Jun 6, 2016 · # No scope, like on_game_start on_yearly_pulse = { events = { pirate. This page was last edited on 7 March 2022, at 08:35. 2K 关注 Oct 20, 2024 · Atmospheric Hallucinogen; Atmospheric Aphrodisiac; Lush; Natural Beauty; If the planet is terraformed into a Machine World, the modifier is also removed. GetName] has been filtered to greatly reduce the effects of the hallucinogen. Version. I'm early game, so what can I do with this world? I'm thinking just using it as a giant city world for empire sprawl and naval capacity. Please help with verifying or updating older sections of this article. Finishing it removes the modifier and has a 25% chance to add the Filtered Atmospheric Hallucinogen modifier. remove or keep? I do like the events for leaving though. Random events Events Colony events Envoy events Pre-sapients coexistence events Terraforming events Tomb world events Marauder neighbor events Caravan events Caravaneer neighbor events  行星修正(Planet Modifier) colony events are guaranteed to occur 1 year after a planet with the triggering modifier has been colonized. ; About Stellaris Wiki; Mobile view 5 days ago · Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. 205 } } # No scope, like on_game_start on_five_year_pulse = { } # No scope, like on_game_start on_decade_pulse = { events = { crisis. Asteroid Impacts +2 Max Mining Districts +5% Minerals For the bugged one. I think it was an At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. The Atmospheric Hallucinogen modifier is removed from the planet Crackdown: Breakthrough The atmosphere of [Root. Hopefully its of use to other people. Atmospheric Hallucinogen giving a bonus to unity from jobs would also make for a nice symmetry with the current "mixed blessing scientific triad". Do not hesitate then to reload about 10 times to get needed. 1 Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Dec 31, 2024 · Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. EDIT: I should mention that I already have a colony set up, and pretty developed too. Oct 20, 2024 · At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa. \n Pretty soon after colonising it there will be an event about whether to remove the stuff in the atmosphere or not. 3, checksum d281 What version do you use? GoG What expansions do you Sep 3, 2021 · * The "mixed blessing" of Atmospheric Hallucinogen (+10% physics). So with any event game basically says ♥♥♥♥ you. Yes. When the colony is 1 year old, certain planet modifiers will trigger a guaranteed event. From Stellaris Wiki. GetName] are not as old as we first believed. May 19, 2024 · The structures on [From. Fixed the purchasing event of the Ministry of Culture displaying the wrong job for Machine empires. The second one I'm not so sure about. Asteroid Impacts +2 Max Mining Districts +5% Minerals Pm_atmospheric_hallucinogen. 1320 # Planet of the Mechs achievement check action. Making the scientist basically immortal. 3, d281] Game Version Dick v3. Asteroid Impacts +2 Max Mining Districts +5% Minerals May 21, 2024 · Unlike modifiers such as Unstable Tectonics, Atmospheric Hallucinogen, Strong Magnetic Field, and Titanic Life, the event for Stratospheric Vents is not guaranteed to fire, competes for the 2nd year anniversary event (possibly the 3rd, not sure how to check), applies the [colony_event] flag, and is once per empire (you also need contact with the Tiyanki). Jan 8, 2025 · Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Built for Stellaris version 3. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 Dec 15, 2017 · Section IV - Habitable Planet Modifiers Below is a shortlist of commands to add useful modifiers to habitable planets: effect add_modifier = { modifier = "strong_magnetic_field" days = -1 } Planet modifier colony events. ; About Stellaris Wiki; Desktop Filtered Atmospheric Hallucinogen +10% Happiness +10% Physics from Jobs; Crackdown (Hallucinogen Removal Special Project) The air of this planet once contained a natural hallucinogen. ; About Stellaris Wiki; Desktop "atmospheric_hallucinogen" "lush_planet" source: \common\Stellaris\events\on_action_events. I usually leave it. Jump to navigation Jump to search. The Aphrodisiac stays, cause, I guess your species, as organics, probably likes s*x. Finally, when terraforming to a machine world if any pops on the planet do not have the Cybernetic, Machine, or Mechanical traits, they are killed in exchange for getting an The Atmospheric Hallucinogen modifier is removed from the planet Crackdown: Breakthrough The atmosphere of [Root. Uncertain That's only for "Atmospheric Hallucinogen". ) Dec 31, 2024 · Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. theyre pretty… Hallucinogenic Magnets - How do they work? Rule 5: I have a planet with atmospheric hallucinogens and a magnetic field. In current version, resume process is better choice in every aspect. Asteroid Impacts +2 Max Mining Districts +5% Minerals Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Additionally the Sea of Consciousness (unique Ocean world) will be lost if you terraform it to anything but a Continental or Gaia world. 4 crisis. I can't remember which one it was, it wasn't the titans though. +15 Ocean Paradise: could be reduces to +5 (unless this one is only temporary). 2. And the only skill needed to play stellaris :D Combat is The atmosphere is breathable laughing gas or some sort of narcotic, so stereotype beatnicks or pothead artists thrive, hence society. I was wondering what happens for each choice, would it be a bad idea to leave it? Oct 20, 2024 · The Atmospheric Hallucinogen modifier is removed from the planet; Filtered Atmospheric Hallucinogen modifier added to the planet, with the following effects: +10% Happiness +10% Physics from Jobs Dec 23, 2024 · The air of this planet once contained a natural hallucinogen. Oct 18, 2019 · while terraforming to a machine or hive world will also get rid of Atmospheric Hallucinogen, Atmospheric Aphrodisiac, Lush and Natural Beauty. " Not compatible with Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Nov 24, 2017 · The hallucinogenic plants themselves went into overdrive spreading their spores across the entire planet blocking out the atmosphere and turning the entire planet Toxic for 120 months. * Changed the Atmospheric Hallucinogen modifier to more accurately follow the flavor text. Put a face before the choice, play on, put a save, reload the old one, choose another way. Content is available under Attribution-ShareAlike 3. Changed the Atmospheric Hallucinogen modifier to more accurately follow the flavor text. Apr 23, 2020 · This page was last edited on 23 April 2020, at 22:43. Mar 9, 2023 · I made some custom console command scripts for adding all leader traits through the console to save myself time if i wanted to cheat. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Asteroid Impacts +2 Max Mining Districts +5% Minerals Nov 14, 2023 · Do Filtered Atmospheric Hallucinogen effects defy the description still? Any chance of Atmospheric Hallucinogen giving a bonus to Unity, instead of Physics? It kind of feels more appropriately sci-fi-tropey that it should be associated with Culture Workers, Entertainers and Priests, rather than with Physics research Nov 9, 2022 · So, year's 2229 at this point, fairly early. A searchable list of all Stellaris Modifier IDs for use in console commands on Windows, Mac and Linux (Steam). There are spores in the air (atmospheric hallucinogen) and giant arthropods called ohmu (titanic life). If it is, you definitely have to be scoped on the target planet, because I know I used it for country modifiers You might also just have the wrong modifier ID, idk. The first time an empire colonizes another world, it gains 12x engineering output (between 250 ~ 100 000) Habitability is the measure of how comfortably a species can live on a planet. I was progressing down the Feral Overload event chain, eager to get some good permanent pop growth out of it. Now they're all just standing around, breathing deeply and saying things like The Far, Man! Groove in this wind! Jan 11, 2022 · I found a continental world that has multiple industrial and city slots but low quality minerals and an atmospheric hallucinogen, meaning less efficient work. * Fixed the purchasing event of the Ministry of Culture displaying the wrong job for Machine empires. Surveying from the system map now queues orders correctly and displays the correct tooltips. Asteroid Impacts +2 Max Mining Districts +5% Minerals What links here; Related changes; Special pages; Printable version; Permanent link; Page information Jul 7, 2024 · Some events don't have any text in it(see screenshot). Now, with the aid of massive filters, the effect has been diluted. Most species have a climate preference for one of the primary habitable planet types, although more Planet modifier colony events. Heavy terraforming will also remove all planetary features with a few exceptions for Hive and Machine worlds (Ecumenopolis has no exceptions as I recall. hive world and machine world also get rid of planetary features i think ecumenopolus gets rid of the same stuff as hives/machines also It keeps all modifiers except for those which are always removed by terraforming (like Wild Storms), and a few like Lush/Atmospheric Hallucinogens, so the alloys modifier will stick around. Reply reply Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. With that logic any planet modifier, negative or positive, that has anything loosely related to plants should be avoided at risk of losing the planet, right? If leave it, I think it eventually settles into a planetary feature that gives a small buff in a couple areas and a debuff in one or two other areas. \n\nThe extra thickness on the far side of [event_target:roguemoon. 1. 68 is this: Nov 4, 2024 · Atmospheric Hallucinogen: atmospheric_hallucinogen Hazardous Weather: hazardous_weather Hostile Fauna: dangerous_wildlife High Gravity: high_gravity Low Gravity: low_gravity Wild Storms: wild_storms Sea of Consciousness: living_sea Hostile Planet: hostile_planet Molten Mineral Rivers: molten_mineral_rivers Pulsar Flares: pulsar_frying_pan Ship Dec 31, 2024 · Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. I find it unlikely other mods would be changing this event (it clears planetary modifiers for home systems); in any case first in wins for events. Don't remember 2. Majority of the Stellaris game events are pure rng in results. ; About Stellaris Wiki; Mobile view Play as you like, accept consequences, deal with it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by… With my interstellar empire reaching a dozen worlds, I found a beautiful 25-tile planet with a hallucinogenic atmosphere. Planet. Apr 23, 2020 · This page was last edited on 23 April 2020, at 22:43. Reply reply Top 1% Rank by size This page was last edited on 23 April 2020, at 22:43. Asteroid Impacts +2 Max Mining Districts +5% Minerals Apr 7, 2021 · This page was last edited on 7 April 2021, at 02:27. GetName] once orbited another planet which was destroyed in a cataclysmic explosion. Sep 26, 2017 · remove_modifier = "natural_beauty" remove_modifier = "atmospheric_aphrodisiac" remove_modifier = "atmospheric_hallucinogen" remove_modifier = "lush_planet" The following modifiers are also removed on machine worlds as well as every other world you terraform to: IDs refer to the internal names used by all assets within the game files. ; About Stellaris Wiki; Mobile view I received a colony modifier called "Atmospheric Hallucinogen" from a random event, and now I have received another event called "Crackdown" that gives me the option to modify it. This has reduced the benefits it once gave, but has also eliminated the negatives. Asteroid Impacts +2 Max Mining Districts +5% Minerals Mar 20, 2023 · Filtered Atmospheric Hallucinogen +10% Happiness +10% Physics from Jobs; Crackdown (Hallucinogen Removal Special Project) The air of this planet once contained a natural hallucinogen. If the planet contains organic pops that don't have the Cybernetic trait when terraformed, they are killed and the Machine World gains an Organic What links here; Related changes; Special pages; Printable version; Permanent link; Page information 这颗星球的空气里似乎含有某种天然的致幻剂。它确实能使人心情愉悦,也似乎能让某些物理学之谜变得易解;可同时也会让 Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship. Alright so on my first playthrough I felt I was doing fairly good, my second planet happened to have Atmosphereic Hallucinogen but the perks seemed to be balanced with the negatives and the planet was listed as 80% habitable so I chose it over a larger planet that was closer which had less habitability. Mar 7, 2022 · This page was last edited on 7 March 2022, at 08:54. A place to share content, ask questions and/or talk about the 4X grand strategy… Advertisement pm_atmospheric_aphrodisiac; pm_atmospheric_hallucinogen; pm_lush; pm_bleak; This mod also overrides a game setup event game_setup. However, if the scientist is close to death, then this event can make the chance of death roll over, and be reduced to below zero. Stellaris hallucinogen removal When my interstellar empire reached a dozen worlds, I discovered a beautiful 25-tile planet with a hallucinogenic atmosphere. 40%: Triggers ship event Special Project Completed (anomaly. Event chances []. So far, I've encountered 4 of them. Posted by u/Noo_One_Special - 4 votes and 4 comments planets with Atmospheric Hallucinogen, Natural Beauty, Paridayda, the Loop Temple (moreso if spiritualist), or Resonant Crystals the tree of life "give it to the people" outcome IIRC, a pacifist slaver can manage it with peace festivals, domestic servitude, 30+ amenities, and decent living conditions. 5 days ago · Atmospheric Hallucinogen +5% Biological and Lithoid Pop Happiness +10% Physics from Jobs; −5% Worker job output; Tomb World Machine World Hive world Empire gains a special project. Asteroid Impacts +2 Max Mining Districts +5% Minerals As for the modifiers: IIrc, you got Asteroid Impacts Raw Minerals, Atmospheric Aphrodisiac and Atmospheric Hallucinogen going there. Sep 3, 2021 · Description Filtered Atmospheric Hallucinogen effects inconsistent with description, and with Atmospheric Hallucinogen effects [3. So not only do the tornadoes get people high, they also make them lusty. Asteroid Impacts +2 Max Mining Districts +5% Minerals The following planetary modifiers will also be removed: Atmospheric Aphrodisiac, Atmospheric Hallucinogen, Bleak, Hazardous Weather, Hostile Fauna, Irradiated, Lush, Natural Beauty, and Wild Storms. If the ship's owner has the ethics Fanatic Spiritualist or Spiritualist: One of following will happen: 20%: Triggers ship event Special Project Completed (anomaly. My event file is in the mod Once had (with a slightly modded playthrough) Atmospheric Hallucinogens + Atmospheric Aphrodisiac + Hazardous Weather. Which is interesting, because not all animals enjoy intercourse. 8 "Gemini. png (60 × 60 pixels, file size: 6 KB, MIME type: image/png). Uncertain effect add_modifier = {atmospheric_hallucinogen} Also, not sure if this is the command for planet modifiers. I've created an on_actions file for it, placed it in the install directory's common\\on_actions folder. The odds of any specific event triggering is equal to that event's weight divided by the total weight of no event plus all potential events for that colony age. 362 } } # Triggers when the game starts on_game_start = { events = { game_start. ; About Stellaris Wiki; Mobile view Nausicaa of the Valley of the Wind. 4062). GetName] is because that was the side which faced its original planet, the extra material is part of the mass of Mar 7, 2022 · This page was last edited on 7 March 2022, at 06:36. You have to remove the Atmospheric pollutants. "Heavy" terraforming (Hive, Machine, Ecumenopolis) will also remove Lush, Atmospheric Aphrodisiac, and Atmospheric Hallucinogen. Mar 12, 2019 · Yes this event outcomes are very annoying. Creation of gal forces 4. gav bocjzahv rrriiry fujwb setgo gubsd xown haoih iomt eju