Ck2 merchant republic succession reddit. Skip to main content.
Ck2 merchant republic succession reddit That's why I like to give all the counties in the MR duchy to my initially appointed dynastic Doge - because if they lose an election, they'll still hold onto the other territories and be strong, helping them win futur Something to do with how merchant republics are coded I think, it's really buggy. Is it possible to do so? I want to start on Cyprus, so what are the requirements since I don't know what I'm missing. May 28, 2017 路 Don't listen to this people. In this generation I finally reached Empire level, completed my library of Magna Opera, won a crusade for Jerusalem and most importantly, secured a Genius Heir, who has a Genius Wife and Genius Children. ), I declare holy wars against neighboring Catholics, and then create a new duke-level title and release them as an 419K subscribers in the CrusaderKings community. Stockpile money in order to insure your chosen heir is elected. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &… I am speculating a bit, but I might surmise you could, in theory, temporarily give the merchant republic a second duchy title, or the kingdom of England and the duchy title you want them to be. A place to share content, ask questions and/or talk about Paradox Interactive… Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. The seniority succession applies to all of these things up until you designate an heir and then the heir, son or someone else gets all of these things. Posted by u/taesoo412 - 2 votes and 5 comments Suppose I'm a merchant republic with a duchy, kingdom and empire title. Posted by u/KingOfTheNeps - 2 votes and 7 comments 414K subscribers in the CrusaderKings community. I have the county of Capua in my demesne and I want to turn the Duchy of Capua into a merchant republic, and the order of events goes like this: I gain the city of Capua in a war with Pisa who previously controlled it > I make the city of Capua the capital of I've just won a holy war as a Merchant Republic, and I'm thinking of giving some of the new titles to my heir, so that I can access them again when I… Jan 4, 2019 路 As a merchant republic, you get to pick your heir from any male in your dynasty that is unlanded. I still remember how they added the option for having equal rule, but since it was hardcoded for male to be the patrician head the game would bug out with selecting the wrong family mebers or other stuff. Since I am a mercantile republican, not a feudal lord, my title became “Grand Prince of the Byzantine Empire”. Agnatic Clans: Useless, as merchant republic are already strictly male dominated and disallow matrilineal marriages. Reply reply More replies More replies Top 1% Rank by size It's probably a good idea to keep vassal merchant republics if you aim to hold on to the emperor title, since as landed duke+ characters MR doges are perfectly eligible to become Byzantine commanders, but at the same time, as holders of MR governments they are automatically disqualified from the Byzantine succession vote. What do I do? How to create a vassal (merchant) republic, shamelessly ripped from the ck2 wiki: If you personally hold both a coastal county and a city in that county, e. Did anyone test how it works with Merchant Republics? (Or I might make two government types that are largely the same, except the emperor gets the special succession type, or maybe I’ll just give this government type to ALL rulers of the Aztec religion. Now you are a merchant republic. As merchant republic you are meant to lose everything. Pimp out your palace, those +9 trade posts from the level 4 mansion is amazing. Yes but I thought it was impossible to force enatic succession on a merchant republic, the dynasty would die out in a generation to a male doge. - Harbours are incredibly powerful for a Merchant Republic ruler. No. Then revoke their current title. Just as the title says, I'm playing CK2 right now, and everytime I create a merchant republic it switches my heir from being my oldest son, who is King of Wales, to my crippled, and slow daughter. Feudalism offers better dynastic control and levy size, as well as viceroyalties and succession. Posted by u/Ksolopolo - 1 vote and 3 comments The devs probably didnt wanted to change the code of the Merchant Republics further, since its already a house of cards in a Earthquake. You get to choose who will succeed you by giving them an honorary title, all you really need to do beyond that is throw some money at the election to ensure your family retains control of the republic (and since you're a MR you'll have more money than you know what to do with). I once created a Merchant Empire of Scandinavia and would choose for my heir one of the kings ruling Danmark, Norway or Finland. This is the Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. 313 votes, 75 comments. ) I also wanted the succession system to somewhat be like the imperial elective succession the Byzantines have. Then simply Surrende. You can build wine cellars in your mansion to further increase fertility of all dynasty members. Flips gender rules. By far. Playing CK2, and I want to play shattered world with everything random, with Ironman mode, as a merchant republic. In realms such as the Eastern Roman/Byzantine Empire, hereditary titles were not the norm for a long period of time. Merchant republics with full status of women / equality are broken in that the trade post limit will still be determined only by male dynasts in the player's court and you cannot become May 29, 2020 路 There is only one republic. I have a merchant Republic and thought I had inheritance under control, but upon succession a relative became the religious head. also, i think muslim trade posts in infidel counties have higher income (some . I want to change succession law but the only thing preventing this is the merchant vassal republic vassal's negative opinion. In my current game I'm the merchant republic of Ireland, and have spent the last few generations topping out the Hermetic Society. Swaying them does not seem to work either. Getting strong claim on nomadic county might not be easy tho. It's just a great way to get out of gavelkind without having to reform. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. One thing you could do is start as a Norse nation and Vangarian Adventure into Sardinia, then spec into the Adventuring Renown tree (you need to keep a Norse Culture for this! Careful when for The two advantages of a merchant republic are being able to designate your heir, and earning lots of gold. It used to be even more powerful when landed characters could inherit. Having an heir woth a claim and then pressing that claim used to work at least but they changed merchant republic succession since then so I don't know if it will, I'm trying to do the same thing in my game and the gosh darn emperors keep getting rebelled against and replaced so my dynasty never gets claims!!!! 馃槶 Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. And the latest patch has made them stronger by removing a bug where they increase Build Cost in Stage 4. Because merchant republic is eldership election menu is disabled, but each invidual fief gets inherited according to eldership tradition. So, there's considerable amounts of acquired land floating… Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. You have a wife and three concubines, so the number of sons you have are huge. Feudal lords will also have a permanent -30 Opinion malus (Wrong Government), so Noble Customs will help inhibit their hate. This series of laws is more significant to Muslims and nomads, who previously could only use Agnatic succession. If you're under a liege, AI can make your overlord angry, because "wrong government", and force him to take land from republic. Specifically any duchy contained inside a kingdom that is being inherited is being passed to the doge. I'm not sure I understand this question. Now since you are tribal you can use "found merchant republic" decision. So this means you basically want to create as many sons as you possibly can, and go for starting a genetics program so you can hopefully pick a genius Mar 29, 2022 路 There are also a number of Reddit threads of people playing merchant republics as several generations of female rulers. Playing as a reformed Zunist Merchant Republic of Brugge right now. Merchant Republics are basically CK - easy mode by removing the only risky part of the game - losing titles through succession. All right, i have found my answer my own. They tend to be significantly wealthier than regular republics which makes up for it somewhat (they pay a lower tax rate assessed on a larger pile of money), but they still usually come in at less tax revenue to you than a comparably sized normal republic. A grand prince is just a republican emperor, it uses the same succession law than a duke-tier MR. My succession law is set to aganatic-cognatic primo, and the merchant republic I was trying to create was in Scotland, and I was starting it with my I'm the King of Sicily and have Primogeniture succession. If I give my son a castle holding and the kingdom title then he'll become… My first successful attempt at playing a merchant republic and I noticed that upon my current character dying, every single city holding of the… Any decent merchant republic player will make stupid amounts of money, like, insanely stupid. The issue is the titles right under it, the two kingdom level ones. There is one exception however: reformed pagans have a doctrine called "Equality" that permanently locks you into absolute cognatic succession and allows you to set a woman as your heir. One GIANT trade zone is better than a bunch of small ones Shoot for republic vassals, that means you want to give counties to mayors not barons (also I'm not sure if it's game as intended it bugged right now, but in my current Venice game the counties keep going feudal after a few years, it's super annoying) - Succession is always Seniority - Family head holds base Rank of Patrician (PAT) - Family exists if a male member 16+ is living - Has a palazzo located in the republic capital as its base demesne can be upgraded in the same way as a barony - PAT must select 5 other SIG families as rival like EU4 Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Just as usual. 237K subscribers in the paradoxplaza community. I've created the republic on Cyprus, but I can't reload the game and play as the Grand Mayor. When they had a female ruler (and a revolt) I invaded with mercenaries. If you're independed, AI can start losing wars, or even capital city, and make you feudal. I think I found a very weird bug in merchant republic succession. a muslim merchant republic sounds kinda fun. So for the regular world setup, the only way to bypass this lack is either the seduction focus or consorts. 418K subscribers in the CrusaderKings community. I get the duchy, and get a… Unfortunately Republics aren't currently playable in CK3. Start as Tribal (you can technically do it as a Nomad too but let's ignore that for now). Legalism (Tier III) > Noble Customs > All Else. First make your prefiered heir a merchant republic, But this makes him uninheritable so you must make him rebel which is very easy to do. Just wait until you die and set the tanist to be the relevant dynast. Posted by u/iamgonnagetswoll - 1 vote and 2 comments Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &… Edit: Going Merchant Republic also keeps the demesne together, and has fairly easy heir management, even if the title can leave the dynasty for a while. Any idea how to make this work? Alternatively, any mod that changes patrician election to another succession type? Thanks CK2 is already closer to an organized crime sim than any other game that tried to be a mafia management game, and when the merchant Republic decided came out it really felt like running a crime family. I'm the feudal King of Ireland, Scotland and Wales and I have a Vassal Merchant republic in the duchy of Lancaster. Whether it's boring is another questions, ofc :) Allow vassals to form Great Houses, equipping them with a CK2-merchant-republic-palace style holding that prevents random game overs Allow disgruntled powerful characters to stage palace coups. To add another thing, Merchant Republics cant be granted new land after they grow more than 10% of your Realm, and sometimes its better to have 2-3 Merchant Republics at the same time rather than one big one, since they can cover way more Tradeposts that way, so if you are Able to get Something like Venice, Maan, Gotland and Crete turned into Merchant Republics you get 4 Merchant Republics If you use the More Game Rules mod there's a game rule to allow playing theocratic or republic governments. Merchant Republics cannot have Medium Crown Authority or above, thus, you need only to unlock Low Crown Authority. I have zero experience reforming a religion and playing as a republic, so I wanted to kill multiple birds with one campaign. So with regards to a regular world setup, the gender succession doctrines do change the succession. Something weird is going on for the OP. I'd like to revoke his title and recreate the republic because I want the duchy he's in. I tried to change the number of patrician in a merchant republic from 5 to 1, it works as intended for a while, but it inevitably crashes after a few years. Later, if you want to, you can buy every single mercenary group in the game and fight most of the known world at the same time, and still put enough gold aside for your heir to do the same. I always loved playing as merchant republics in CK2, and while I understood the decision by Paradox to exclude them from the initial release of CK3, I (like many of you, I imagine) have recently been contemplating how playable merchant republics might be implemented in CK3, particularly with regards to all the new mechanics. Yes you can, sure. I only get to keep what i aquired whole not being the doge. So if you have Enatic Clans, you can have a female designated heir, just without matrilineal marriage. I made a vassal merchant republic in Cornwall, so far my former vassals in England didn't create the Kingdom of Wales so I've had no de jure wars attacking that. TL;DR Merchant Republic OP Aug 10, 2024 路 Ancestor Veneration: Eldership succession cannot be used. Once you get a Large Market City and Absolute Tribal Authority, you can convert to a Merchant Republic. There won't necessarily always be a dynasty member as Doge, if another house gets appointed. You can also do that with nomads but it's trickier. Even if they end up forming a giant faction you can fight it off and if you set war declaring to council vote then factions shouldn’t be an issue outside of succession. But there's nothing built in to the game to handle succession for them, and the mod doesn't add it. When I get bored of building things (23 trade posts at maximum, Brugge has 5 cities, all developed as much as possible, and I also control 3 or 4 cities in the county of Paris that I'm still developing. Posted by u/Oukasagetsu - 3 votes and 2 comments It's mostly about gameplay, honestly. as a muslim, you can have 4 wives rather than just 1, so you have a pretty big advantage at producing more unlanded male dynasty members and thus more trade posts. I don't even seem to have a decadence value :o Become a Republic - This is assuming you want to BECOME a Merchant Republic. Actually merchant republics pay a significantly reduced tax compared to other burghers. No the seniority succession applies to your house and anything you have taken outside of the republic, and the barony in Venezia. Merchant Republic succession. Without a doubt this is the best part of playing a Merchant Republic. Skip to main content. you can build extra tradeposts based on the number of unlanded adult male dynasty members in your court. If you're already emperor, you will start much ahead of the other patricians. I am not quite sure how but all of my duchies have been linked to the title of doge (I created the one that I am inheriting after becoming doge as a test). g. When I try to revoke from the doge, it says he has no revoke-able titles, even though he holds duchy of Lancaster and county of Isle of Man. Done. Sep 4, 2019 路 Patrician elective is the succession law of merchant republics. Is this correct? Posted by u/YehudRoman - 2 votes and 2 comments First off, your vassal merchant republic will get 5 families, each of which will have a mansion holding that would not otherwise exist. Posted by u/Metal_Naive - 2 votes and 5 comments CONTENTS: my story, then my questions at the bottom. I’m not sure yet. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &… I'm playing as the Sunni Welsh Merchant Republic of Britain. You'll never be able to set a woman as your heir to the republic. Everything aquired as doge, belong to the doge and are inherited by next doge. As far as I can tell there is literally no advantage to playing as a feudal ruler over playing as a republic. ". So I'm in a right shit of a mood because it took me like 10 tries but I finally got my Shia Merchant Republic game off to a good start from the count of Marrakesh only for on my first succession as a Merchant Republic the game went to shit. after a holy war, you can create a vassal republic in three steps: These are going to the doge as expected on death, as that is the merchant republic laws. Other held titles will go to the doge's dynastic heir, using a variant of Agnatic Seniority. Merchant republic vassals aren’t much stronger than normal ones. Don't lose the election. More knowledgeable people can correct me if I am wrong, but don't pick the doctrine that makes you head of the religion without the doctrine that allows you to choose your heir. Just try to take the lands from him that you just given to him. But if you become a republic you get the republican succession, regardless of being reformed, unreformed etc. Yes, that's incredibly pricey, but they made so much money that I could easily afford building more. It applies to all of the republic's top tier titles, as well as the capital settlement of the capital county. In my last MR game I built 5. While yes they can hire a lot of mercs they are drawing from the same poll as you and your other vassals. Are normal (unplayable) republics less taxing performance-wise (e. lag and general slowing down of the game) than merchant republics? As I understand it, while merchant republics have to constantly track the characters of the local noble families due to their elections, normal republics simply randomly generate rulers. Open menu Open navigation Go to Reddit Home Open navigation Go to Reddit Home R5: I didn't realize this was possible (at least outside of Enatic Clans) so this may not be intended behavior, but it looks like you can inherit merchant republics if your religion gives absolute cognatic succession. At the highest level, it is possible to pass the Absolute Cognatic succession law, and female rulers do not suffer opinion penalties. Here are some advantages of a Norse Merchant Republic: Concubines. Another use is taking over stuff a dynast controls without offending anyone. The downsides are having to constantly manage trade posts and having money outflows from elections, bride prices, and income for male relatives. A fully upgraded mansion holding adds 60+ Ducats of annual income, which you can tax (that is, you tax the Doge's mansion income directly, and he taxes the income of the other families, which you in turn tax as well). I'm playing as a Merchant Republic, but took the Irish route to have reformed pagans. But if you go feudal you keep your gavelkind, which is arguably the worst succession law. I can't sent them gift cause that would cost almost 1000 gold. Your trade post limit is also based on the number of unlanded male dynasty members in your court. With Merchant Republics, you're stuck in a mostly non-dynastic gameplay loop, spamming male heirs and tradeposts to boost revenues and power. If it really worries you, Cornwall is only 2 counties. Posted by u/Mesk_Arak - 3 votes and 4 comments A merchant republic is a form of government where the merchant dynastic guilds play the role of the nobles in feudal realms. I'm currently doing this with Gotland in order to get a merchant republic closer to my capital and hopefully, therefore, a trading post. There are five candidates, one from each of the five patrician families. Do Tribal shit while you build up your Tribal Authority and a Market City. In order to make your heir nomad you must press his claim on nomadic county (if you simply conquer nomadic land it will convert to tribal). I started playing in Viking Age as a Rurikid dynasty with a stalwart aim of creating a republic where I can potentially play as a female ruler from time to time (I just like playing as female characters, and the idea Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Well, feudal government is a lot like being a merchant republic, except you don't have a palace, you can't make huge trade zones, you can't hold cities, and you have to worry about terrible, annoying succession problems. Merchant Republic. Between regular merchant money and looting, you will get rich quick. In Scandinavia, Finland, Sweden and Denmark are held by Kings of my family, Norway is non-dynasty but intermarried. Introduction. The multiple wives of Islam mesh really well with merchant republic government, and the designated heir of merchant republic fixes the agnatic open of Iqta. It stack those different government penalty up to -50. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Enatic Clans: Females can't form Merchant Republic, so a male character is required (enatic-cognatic succession necessary). My oldest son and heir has one county in my kingdom in the Duchy of Sicily. If you lose your doge title to AI, your republic is like 50/50 done for. It behaves like a normal Merchant Republic in the way of succession, but I have vassals to supply armies and some taxes. Instead of one ruling dynasty that inherits the title from one generation to the other, power is held by 5 families simultaneously, which control the trade posts of the nation. Still really new to the game, 2 completed campaigns so far (Irish Britannia and the Lithuanian tribals that ended up dominating half of Europe, I guess I like seeing underdogs turn into the big dogs) but just now in this newest campaign, I'm trying out a more Intrigue/Seduction-based campaign (with actually a few female rulers over the years for a first!) starting in that lil Christian corner So I'm playing a Venice game and I get the chance to holy war for a Greek duchy after a successful Jihad for Greece. Eh, 3 is small enough for me. On death these ALSO are going to the doge, he should be only getting the one that the capital is in, not Valencia if I understand the merchant republic succession right. sybleqyp yweqvl ipcwy uzeudzf uws zwier bexfvfy pqlsw sguuc qod
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